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Optimize Object Pose with a PhongShader instead of SilhouetteShader #30

@filipetrocadoferreira

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@filipetrocadoferreira

I'm trying to optimize a mesh pose using a target image and the rendered. Because I'm working in synthetic domain I thought that I could use PhongShader instead of Silouette proxy.

However, right in first iteration weights explode. Is there a simple justification for this? Or maybe I'm doing something wrong?

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