Util: Make node_is_part_of_edited_scene safer #169
Merged
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When switching to a different scene in the editor, the previous edited scene root will no longer have a parent and you'll see a pile of "Cannot call method 'is_ancestor_of' on a null value." errors from Godot. Unroll the one liner to add the parent null check and use some intermediate variables to remove duplicate method calls. Note that the is_inside_tree() call is dropped since it's redundant to checking if get_tree() returns null.