Here's a list of functions we had to patch to use `>>>` instead of `>>`. ```c _glClearBufferfv _glClearBufferiv _glClearBufferuiv _glTexImage2D _glTexImage3D _glTexSubImage2D _glReadPixels _glUniform1fv _glUniform1iv _glUniform1uiv _glUniform2fv _glUniform2iv _glUniform2uiv _glUniform3fv _glUniform3iv _glUniform3uiv _glUniform4fv _glUniform4iv _glUniform4uiv _glUniformMatrix2fv _glUniformMatrix2x3fv _glUniformMatrix2x4fv _glUniformMatrix3fv _glUniformMatrix3x2fv _glUniformMatrix3x4fv _glUniformMatrix4fv _glUniformMatrix4x2fv _glUniformMatrix4x3fv ```