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Dedup UnboundedChannel and UnboundedPriorityChannel #101396
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35 changes: 35 additions & 0 deletions
35
...braries/System.Threading.Channels/src/System/Threading/Channels/IUnboundedChannelQueue.cs
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,35 @@ | ||
| // Licensed to the .NET Foundation under one or more agreements. | ||
| // The .NET Foundation licenses this file to you under the MIT license. | ||
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| using System.Collections.Generic; | ||
| using System.Diagnostics.CodeAnalysis; | ||
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| namespace System.Threading.Channels | ||
| { | ||
| /// <summary>Representation of the queue data structure used by <see cref="UnboundedChannel{T, TQueue}"/>.</summary> | ||
| internal interface IUnboundedChannelQueue<T> : IDebugEnumerable<T> | ||
| { | ||
| /// <summary>Gets whether the other members are safe to use concurrently with each other and themselves.</summary> | ||
| bool IsThreadSafe { get; } | ||
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| /// <summary>Enqueues an item into the queue.</summary> | ||
| /// <param name="item">The item to enqueue.</param> | ||
| void Enqueue(T item); | ||
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| /// <summary>Dequeues an item from the queue, if possible.</summary> | ||
| /// <param name="item">The dequeued item, or default if the queue was empty.</param> | ||
| /// <returns>Whether an item was dequeued.</returns> | ||
| bool TryDequeue([MaybeNullWhen(false)] out T item); | ||
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| /// <summary>Peeks at the next item from the queue that would be dequeued, if possible.</summary> | ||
| /// <param name="item">The peeked item, or default if the queue was empty.</param> | ||
| /// <returns>Whether an item was peeked.</returns> | ||
| bool TryPeek([MaybeNullWhen(false)] out T item); | ||
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| /// <summary>Gets the number of elements in the queue.</summary> | ||
| int Count { get; } | ||
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| /// <summary>Gets whether the queue is empty.</summary> | ||
| bool IsEmpty { get; } | ||
| } | ||
| } |
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