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React to expected Arcade change: removing some channels #64

@dagood

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@dagood

The installer build depends on the list of channels, so we have to react:

# Publish channel configuration. The publish template wraps Arcade publishing and adds some
# extras that aren't implemented in Arcade yet.
#
# - dependsOn: <ID of the Arcade stage that finalization should run after>
# channel:
# name: <Name of this channel, for logging and readability>
# bar: <Name of the Arcade variable that contains the ID of this channel in BAR>
# storage: <Name of the Latest channel to publish to in dotnetcli blob storage>
dependsOnPublishStages:
- dependsOn: NetCore_Release30_Publish
channel:
name: .NET Core 3 Release
bar: PublicRelease_30_Channel_Id
storage: release/3.0-preview9
public: true

@mmitche will be removing the release channels from the templates in master Arcade.

We don't need to wait for the arcade change, it's fine to have channels exist with no entry in the installer build's mapping, there just won't be custom steps run on them if they happen to get assigned.

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