MuJoCo bindings and wrappers for the Rust programming language. Includes a Rust-native viewer and also bindings to a modified C++ one.
MuJoCo is a general purpose physics simulator.
More detailed documentation is available at the:
This library uses FFI bindings to MuJoCo 3.3.5.
You can download it from official MuJoCo releases.
For installation, see the guide book.
MuJoCo-rs tries to stay close to the MuJoCo's C API, with a few additional features for ease of use. The main features on top of MuJoCo include
-
Safe wrappers around structs:
- Automatic allocation and cleanup.
- Lifetime guarantees.
-
Methods as function wrappers.
-
Easy manipulation of simulation data via attribute views.
-
High-level model editing.
-
Visualization:
- Renderer: offscreen rendering to array or file.
- Viewer: onscreen visualization of the 3D simulation.
Screenshot of the built-in Rust viewer. Showing scene from MuJoCo's menagerie.
Optional Cargo features can be enabled:
viewer
: enables the Rust-native MuJoCo viewer. This can currently display everything and respond to mouse/keyboard. No side-panels (the user menu) currently exists.cpp-viewer
: enables the Rust wrapper around the C++ MuJoCo viewer. This is only available if you build the MuJoCo yourself using the steps above (yes, you need to use the forked repository).renderer
: enables the offscreen rendering code for reading RGB and depth data to memory or file.
By default, viewer
and renderer
are enabled.
MuJoCo-rs should on Windows work without problems after the MuJoCo library is provided. On Linux (and potentially MacOS, which we don't test) you may need additional build-time dependencies, such as CMake. This depends on your Linux distro and whether you want visualization/rendering support. See the installation guide for more information.
This project is WIP but functional. I accept pull requests about bug fixes and feature requests. If you have any questions, please open a discussion.
This example shows how to launch the viewer and print the coordinates
of a moving ball to the terminal.
Other examples can be found under the examples/
directory.
//! Example of using views.
//! The example shows how to obtain a [`MjJointInfo`] struct that can be used
//! to create a (temporary) [`MjJointView`] to corresponding fields in [`MjData`].
use std::time::Duration;
use mujoco_rs::viewer::MjViewer;
use mujoco_rs::prelude::*;
const EXAMPLE_MODEL: &str = "
<mujoco>
<worldbody>
<light ambient=\"0.2 0.2 0.2\"/>
<body name=\"ball\">
<geom name=\"green_sphere\" size=\".1\" rgba=\"0 1 0 1\" solref=\"0.004 1.0\"/>
<joint name=\"ball_joint\" type=\"free\"/>
</body>
<geom name=\"floor1\" type=\"plane\" size=\"10 10 1\" euler=\"15 4 0\" solref=\"0.004 1.0\"/>
<geom name=\"floor2\" type=\"plane\" pos=\"15 -20 0\" size=\"10 10 1\" euler=\"-15 -4 0\" solref=\"0.004 1.0\"/>
</worldbody>
</mujoco>
";
fn main() {
/* Load the model and create data */
let model = MjModel::from_xml_string(EXAMPLE_MODEL).expect("could not load the model");
let mut data = model.make_data(); // or MjData::new(&model);
/* Launch a passive Rust-native viewer */
let mut viewer = MjViewer::launch_passive(&model, 0)
.expect("could not launch the viewer");
/* Create the joint info */
let ball_info = data.joint("ball_joint").unwrap();
/* Obtain the timestep through the wrapped mjModel */
let timestep = model.opt().timestep;
while viewer.running() {
/* Step the simulation and sync the viewer */
viewer.sync(&mut data);
data.step();
/* Obtain the view and access first three variables of `qpos` (x, y, z) */
let xyz = &ball_info.view(&data).qpos[..3];
println!("The ball's position is: {xyz:.2?}");
std::thread::sleep(Duration::from_secs_f64(timestep));
}
}