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✨ Codu Pull Request 💻

The hero landing wasn't optimized for mobile or SEO.

Pull Request details

  • Remove old image based hero image
  • Remove dependencies
  • Add new subtle star animation
  • Add new text to the page

Any Breaking changes

  • None

Associated Screenshots

Screen.Recording.2024-10-14.at.18.50.11.mov

@NiallJoeMaher NiallJoeMaher requested a review from a team as a code owner October 14, 2024 17:52
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coderabbitai bot commented Oct 14, 2024

Caution

Review failed

The pull request is closed.

Walkthrough

The pull request introduces significant changes to the Hero component in components/Hero/Hero.tsx. It removes the Atropos library and its functionalities, replacing them with two new subcomponents: CoduLogo, which renders an SVG logo, and NightSky, which creates a dynamic starry background with CSS animations. The component's logic is simplified by eliminating state management for loading images and updating the layout to focus on the new logo and animated background.

Changes

File Change Summary
components/Hero/Hero.tsx - Removed Atropos library and functionality.
- Added CoduLogo and NightSky components.
- Simplified state management by removing loading states.
- Updated layout to include a gradient background and new heading/paragraph structure.
e2e/home.spec.ts - Removed assertions for specific text in <h1> and <h3> elements.
- Updated <h1> assertion to expect "The free web developer community".

Possibly related PRs

Poem

In the night sky, stars do twinkle,
With a logo that makes our hearts crinkle.
No more Atropos, just a logo so bright,
The Codú community shines with delight!
With shooting stars dancing, oh what a sight! 🌌✨


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vercel bot commented Oct 14, 2024

The latest updates on your projects. Learn more about Vercel for Git ↗︎

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Actionable comments posted: 4

📜 Review details

Configuration used: CodeRabbit UI
Review profile: CHILL

📥 Commits

Files that changed from the base of the PR and between cbd9a06 and f67cbef.

⛔ Files ignored due to path filters (5)
  • package-lock.json is excluded by !**/package-lock.json, !**/*.json
  • package.json is excluded by !**/*.json
  • public/images/home/moon.png is excluded by !**/*.png, !**/*.png
  • public/images/home/rocketman.png is excluded by !**/*.png, !**/*.png
  • public/images/home/space.jpg is excluded by !**/*.jpg, !**/*.jpg
📒 Files selected for processing (1)
  • components/Hero/Hero.tsx (1 hunks)
🧰 Additional context used
🔇 Additional comments (2)
components/Hero/Hero.tsx (2)

5-39: CoduLogo Component Implementation is Correct

The CoduLogo component correctly renders the SVG logo with appropriate accessibility attributes, such as aria-label and role="img".


211-236: Review the Use of aria-hidden="true" on CoduLogo

At line 221, the CoduLogo component is used with aria-hidden="true". Since the SVG logo includes aria-label and role="img" for accessibility, setting aria-hidden="true" will hide it from assistive technologies, potentially affecting users who rely on screen readers.

Please verify whether the logo is purely decorative. If it conveys meaningful information or branding important to the user experience, consider removing aria-hidden="true" to allow assistive technologies to announce it.

Comment on lines +42 to +78
const styles = `
@keyframes twinkle {
0%, 100% { opacity: 0.3; }
50% { opacity: 0.7; }
}
@keyframes gentleMove1 {
0%, 100% { transform: translate(0, 0); }
50% { transform: translate(3px, 2px); }
}
@keyframes gentleMove2 {
0%, 100% { transform: translate(0, 0); }
50% { transform: translate(-2px, 4px); }
}
@keyframes gentleMove3 {
0%, 100% { transform: translate(0, 0); }
50% { transform: translate(4px, -3px); }
}
@keyframes shootingStar {
0% { transform: translate(0, 0); opacity: 1; }
100% { transform: translate(300px, 300px); opacity: 0; }
}
.twinkle { animation: twinkle 4s ease-in-out infinite; }
.gentle-move1 { animation: gentleMove1 25s ease-in-out infinite; }
.gentle-move2 { animation: gentleMove2 30s ease-in-out infinite; }
.gentle-move3 { animation: gentleMove3 35s ease-in-out infinite; }
.shooting-star {
position: absolute;
width: 4px;
height: 4px;
background: white;
border-radius: 50%;
top: -4px;
left: -4px;
animation: shootingStar 1.5s linear;
animation-iteration-count: 1;
}
`;
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🛠️ Refactor suggestion

Consider Moving Inline Styles to External CSS

The styles variable contains CSS defined as a template literal and is injected into a <style> tag within the component. While this approach works, it can make the code harder to maintain and can lead to duplication if multiple components need similar styles.

Consider moving these styles to an external CSS file, a CSS module, or using a CSS-in-JS solution like styled-components or Emotion. This will improve code organization, enable reuse, and make it easier to manage styles across the project.

Comment on lines +145 to +152
const seededRandom = (function () {
const seed = 12345; // You can change this seed to get a different, but consistent, pattern
let state = seed;
return function () {
state = (state * 1664525 + 1013904223) % 4294967296;
return state / 4294967296;
};
})();
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🛠️ Refactor suggestion

Move Seeded Random Function Outside Component to Avoid Re-initialization

The seededRandom function is defined inside the NightSky component, which means it will be re-initialized on every render. This can lead to inconsistent behavior or unnecessary computations.

Consider moving the seededRandom function outside of the component to ensure that the random sequence remains consistent across renders:

- const NightSky = () => {
-   const seededRandom = (function () {
+ // Simple pseudo-random number generator
+ const seededRandom = (function () {
    const seed = 12345; // You can change this seed to get a different, but consistent, pattern
    let state = seed;
    return function () {
      state = (state * 1664525 + 1013904223) % 4294967296;
      return state / 4294967296;
    };
  })();

+ const NightSky = () => {
    // ... rest of the component

This change ensures that the random number generator maintains its state between renders, leading to consistent star patterns.

📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
const seededRandom = (function () {
const seed = 12345; // You can change this seed to get a different, but consistent, pattern
let state = seed;
return function () {
state = (state * 1664525 + 1013904223) % 4294967296;
return state / 4294967296;
};
})();
// Simple pseudo-random number generator
const seededRandom = (function () {
const seed = 12345; // You can change this seed to get a different, but consistent, pattern
let state = seed;
return function () {
state = (state * 1664525 + 1013904223) % 4294967296;
return state / 4294967296;
};
})();
const NightSky = () => {
// ... rest of the component

const createShootingStar = () => {
const star = document.createElement("div");
star.className = "shooting-star";
document.querySelector(".night-sky-container")!.appendChild(star);
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⚠️ Potential issue

Ensure Safe Access to DOM Elements

At line 84, the code uses document.querySelector(".night-sky-container")! with a non-null assertion operator. If the element with the class .night-sky-container is not found, this will throw an error at runtime.

Consider adding a null check to ensure that the element exists before attempting to append the shooting star:

- document.querySelector(".night-sky-container")!.appendChild(star);
+ const container = document.querySelector(".night-sky-container");
+ if (container) {
+   container.appendChild(star);
+ }

Alternatively, refactoring to avoid direct DOM manipulation (as suggested earlier) will also resolve this issue.

📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
document.querySelector(".night-sky-container")!.appendChild(star);
const container = document.querySelector(".night-sky-container");
if (container) {
container.appendChild(star);
}

Comment on lines 82 to 89
const star = document.createElement("div");
star.className = "shooting-star";
document.querySelector(".night-sky-container")!.appendChild(star);

star.addEventListener("animationend", () => {
star.remove();
});
};
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🛠️ Refactor suggestion

⚠️ Potential issue

Avoid Direct DOM Manipulation in React Components

The NightSky component directly manipulates the DOM using document.createElement and document.querySelector to create and append shooting stars. This approach bypasses React's virtual DOM and can lead to unexpected behavior or conflicts.

Consider refactoring this logic to utilize React's state and rendering mechanisms. By managing shooting stars through React state, you maintain the benefits of React's declarative paradigm and avoid potential issues with direct DOM manipulation.

Here's an example of how you might refactor the code:

const NightSky = () => {
+  const [shootingStars, setShootingStars] = useState<number[]>([]);

   useEffect(() => {
     const createShootingStar = () => {
-      const star = document.createElement("div");
-      star.className = "shooting-star";
-      document.querySelector(".night-sky-container")!.appendChild(star);
-
-      star.addEventListener("animationend", () => {
-        star.remove();
-      });
+      const id = Date.now();
+      setShootingStars((prev) => [...prev, id]);
+      setTimeout(() => {
+        setShootingStars((prev) => prev.filter((starId) => starId !== id));
+      }, 1500); // Match the duration of the shooting star animation
     };

     const interval = setInterval(() => {
       if (Math.random() < 0.3) {
         // 30% chance every 3 seconds
         createShootingStar();
       }
     }, 3000);

     return () => clearInterval(interval);
   }, []);

   return (
     <div className="night-sky-container relative h-full w-full">
       <style>{styles}</style>
       <svg
         xmlns="http://www.w3.org/2000/svg"
         viewBox="0 0 100 100"
         preserveAspectRatio="xMidYMid slice"
         style={{ background: "transparent", width: "100%", height: "100%" }}
         className="absolute inset-0"
       >
         {generateStars()}
         {generateAnimatedStars()}
       </svg>
+      {shootingStars.map((id) => (
+        <div key={id} className="shooting-star" />
+      ))}
     </div>
   );
 };

This refactor keeps all DOM manipulations within React's virtual DOM, promoting better maintainability and consistency.

📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
const star = document.createElement("div");
star.className = "shooting-star";
document.querySelector(".night-sky-container")!.appendChild(star);
star.addEventListener("animationend", () => {
star.remove();
});
};
const [shootingStars, setShootingStars] = useState<number[]>([]);
useEffect(() => {
const createShootingStar = () => {
const id = Date.now();
setShootingStars((prev) => [...prev, id]);
setTimeout(() => {
setShootingStars((prev) => prev.filter((starId) => starId !== id));
}, 1500); // Match the duration of the shooting star animation
};
const interval = setInterval(() => {
if (Math.random() < 0.3) {
// 30% chance every 3 seconds
createShootingStar();
}
}, 3000);
return () => clearInterval(interval);
}, []);
return (
<div className="night-sky-container relative h-full w-full">
<style>{styles}</style>
<svg
xmlns="http://www.w3.org/2000/svg"
viewBox="0 0 100 100"
preserveAspectRatio="xMidYMid slice"
style={{ background: "transparent", width: "100%", height: "100%" }}
className="absolute inset-0"
>
{generateStars()}
{generateAnimatedStars()}
</svg>
{shootingStars.map((id) => (
<div key={id} className="shooting-star" />
))}
</div>
);

@NiallJoeMaher NiallJoeMaher merged commit 7adb793 into codu-code:develop Oct 14, 2024
3 of 4 checks passed
@NiallJoeMaher NiallJoeMaher deleted the feat/new-hero-for-landing branch October 14, 2024 18:23
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