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Fix bug: Not support sprite frame when ignoreContentAdaptWithSize is false #19107
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It is better to add a new API, rather than change the current one.
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Thanks, do you mean to provide a new api for using sprite frames?
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yes.
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@PatriceJiang
And the current one is a little weird, developer can't use sprite frames when they want to set the content size, they have to use a local sprite which is the same as the one in the plist. In a project, using the same sprite with different size at different places is very normal, do you think so? :)
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These sprites do share same
Textureunderlying, but I think they should not be "the same sprite".A
Spriteholds partial render info of aTextureinstance. Since the position/size differs, they should be separated.There was a problem hiding this comment.
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The background is: language is javescript, using createWithXML to create richtext.
The case is that:
There is a file, "res/star.png". I want to create two richtexts using the "star" loading from the file, one richtext's _ignoreSize is true, and the other has to be false, then I can't put "res/star.png" into plist, because when _ignoreSize is true, RichText can't load image from plist.
In my project, almost all of the pngs has been put into plist due to resource management and performance.
Am I clear?
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Please open a new issue and provide a description there
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OK, the new issue is #19114