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Description
Hello.
I was preparing to refactor my own SO events system implementation, and during preparation I've look to see if someone shared their similar development. So here I am.
Your implementation is more, let's say evolved. Good job, and thanks for sharing.
During the development of my game, I found that it was hard to follow the Event Listeners on GO, especially when multiple Events Listeners were added besides other MonoBehaviours.
The solution (for me) was Unity Visual Scripting. I moved all the Event's to Unity Visual Scripting graphs, and now they are easier to follow, to trigger, etc., especially from the point of view of a designer.
Do you have any plans to add support for Unity Visual Scripting?
Or, if you receive a pull request with Unity Visual Scripting support will you consider accepting it?
Thank you.