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In order to use can.jquery.dev.js in its current form, I have to delete window.define:
<script src="/bower_components/jquery/dist/jquery.min.js"></script>
<script src="/bower_components/canjs/can.jquery.dev.js"></script>
<script src="/bower_components/canjs/can.stache.js"></script>
<script src="/bower_components/canjs/can.map.define.js"></script>
<script src="/bower_components/canjs/can.map.delegate.js"></script>
<script src="/bower_components/canjs/can.list.promise.js"></script>
<script src="/bower_components/canjs/can.list.sort.js"></script>
<script src="/bower_components/canjs/can.fixture.js"></script>
<script>delete window.define;</script>
<script src="/socket.io/socket.io.js"></script>
<script src="/bower_components/momentjs/min/moment.min.js"></script>
<script src="/bower_components/accounting.js/accounting.min.js"></script>
<script src="/bower_components/feathers-websocket-client/dist/feathers-websocket-client.js"></script>
<script src="/bower_components/canjs-feathers/lib/feathers.js"></script>If not, because can.jquery.dev.js includes the following lines:
// Line 26:
var ourDefine = global.define = function(moduleName, deps, callback){
...
// Line 60:
global.define.amd = true;This breaks any UMD definitions in libraries loaded after CanJS:
(function (root, factory) {
if (typeof define === 'function' && define.amd) {
// AMD mode gets run instead of window global stuff, below.
define(['can/util/can', 'feathers-websocket-client'], factory);
} else if (typeof exports === 'object') {
module.exports = factory(require('can/util/can'), require('feathers-websocket-client'));
} else if(typeof window !== 'undefined' && root && root.can && root.Feathers.client) {
// This would run if define.amd wasn't true.
factory(root.can, root.Feathers.client);
}
}(this, function (can, feathersClient) {Metadata
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