Experimenting with non-Euclidean geometry. #2830
                  
                    
                      finegeometer
                    
                  
                
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This is an experiment to see what it takes to implement a non-Euclidean game in Bevy.
It turned out I needed to make non-Euclidean versions of the
bevy_transform,bevy_render, andbevy_pbrcrates.This use-case seems related to issue #1680, in that in both cases, the user wants to modify how the
Transformtype works.I'd love it if it were as easy to make a non-Euclidean game as a Euclidean one. But we're nowhere near that.
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