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Clean up unused imports
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crates/bevy_sprite/src/mesh2d/material.rs

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@@ -28,7 +28,6 @@ use bevy_render::{
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RenderApp, RenderStage,
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};
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use bevy_transform::components::{GlobalTransform, Transform};
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use bevy_utils::FloatOrd;
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use std::hash::Hash;
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use std::marker::PhantomData;
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crates/bevy_sprite/src/render/mod.rs

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@@ -26,7 +26,6 @@ use bevy_render::{
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RenderWorld,
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};
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use bevy_transform::components::GlobalTransform;
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use bevy_utils::FloatOrd;
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use bevy_utils::HashMap;
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use bytemuck::{Pod, Zeroable};
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use copyless::VecHelper;

examples/2d/mesh2d_manual.rs

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@@ -20,7 +20,6 @@ use bevy::{
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DrawMesh2d, Mesh2dHandle, Mesh2dPipeline, Mesh2dPipelineKey, Mesh2dUniform,
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SetMesh2dBindGroup, SetMesh2dViewBindGroup,
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},
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utils::FloatOrd,
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};
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/// This example shows how to manually render 2d items using "mid level render apis" with a custom pipeline for 2d meshes

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