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We could implement an abstract class ByteBasedSecureRandom that extends SecureRandom and implements all of it functions based on nextBytes. Then, it is easy to extend this ByteBasedSecureRandom with a custom algorithm that puts out bytes.
I'm thinking about something like
import 'dart:typed_data';
import 'package:pointycastle/api.dart';
abstract class ByteBasedSecureRandom implements SecureRandom {
@override
BigInt nextBigInteger(int bitLength) {
int byteCount = (bitLength + 7) ~/ 8;
Uint8List bytes = nextBytes(byteCount);
String s = '';
for (int i = 0; i < byteCount; i++) {
s = s + (bytes[i].toRadixString(2).padLeft(8, '0'));
}
return BigInt.parse(s, radix: 2).toUnsigned(bitLength);
}
@override
int nextUint16() {
return nextBytes(2).buffer.asByteData().getUint16(0);
}
@override
int nextUint32() {
return nextBytes(4).buffer.asByteData().getUint32(0);
}
@override
int nextUint8() {
return nextBytes(1).buffer.asByteData().getUint8(0);
}
@override
void seed(CipherParameters params) {}
}While this might be slow (especially the nextBigInteger part), it was pointed out in #87 that
This package is pure Dart, completely software implementation, so it is slow.
so I see no problem with speed.
The idea behind this byte based approach is to then implement a Random on top of dart's own Random.secure, like
import 'dart:typed_data';
import 'dart:math';
import 'package:pointycastle/api.dart';
import 'byte_based_secure_random.dart';
class DartSecureRandom extends ByteBasedSecureRandom {
final Random _random;
DartSecureRandom({bool secure: true})
: this._random = secure ? new Random.secure() : new Random();
@override
String get algorithmName => "DartSecure";
@override
Uint8List nextBytes(int count) {
Uint8List bytes = new Uint8List(count);
for (int i = 0; i < count; i++) {
bytes[i] = _random.nextInt(256);
}
return bytes;
}
}Metadata
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