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4 changes: 4 additions & 0 deletions CHANGELOG.md
Original file line number Diff line number Diff line change
@@ -1,5 +1,9 @@
# Backtrace Unity Release Notes

## Version 3.3.3
- Fixed iOS compilation issue with Backtrace namespace.
- Prevent displaying Backtrace configuration when Application.isPlaying is true.

## Version 3.3.2
- ANR detection algorithm now uses `Time.unscaledTime` instead of `Time.time` to prevent ANR detection when game is paused.

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4 changes: 4 additions & 0 deletions Editor/BacktraceClientEditor.cs
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Expand Up @@ -9,6 +9,10 @@ public class BacktraceClientEditor : UnityEditor.Editor
{
public override void OnInspectorGUI()
{
if (Application.isPlaying)
{
return;
}
var component = (BacktraceClient)target;
component.Configuration =
(BacktraceConfiguration)EditorGUILayout.ObjectField(
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2 changes: 1 addition & 1 deletion Runtime/BacktraceClient.cs
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Expand Up @@ -20,7 +20,7 @@ public class BacktraceClient : MonoBehaviour, IBacktraceClient
{
public BacktraceConfiguration Configuration;

public const string VERSION = "3.3.2";
public const string VERSION = "3.3.3";
public bool Enabled { get; private set; }

/// <summary>
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Binary file modified iOS/libBacktrace-Unity-Cocoa.a
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2 changes: 1 addition & 1 deletion package.json
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@@ -1,7 +1,7 @@
{
"name": "io.backtrace.unity",
"displayName": "Backtrace",
"version": "3.3.2",
"version": "3.3.3",
"unity": "2017.1",
"description": "Backtrace's integration with Unity games allows customers to capture and report handled and unhandled Unity exceptions to their Backtrace instance, instantly offering the ability to prioritize and debug software errors.",
"keywords": [
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