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#120 Ensure concurrent access to AsyncBufferedByteIterator does not crash from dangling pointers
#121
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#120 Ensure concurrent access to AsyncBufferedByteIterator does not crash from dangling pointers
#121
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So - if it doesn't crash, but it is an inconsistent state, perhaps we should always crash instead, by asserting? What do we expect the behavior to actually be if two tasks are using the same iterator?
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Every single assertion or fatal error is a risk to potentially crash someone's app in the wild. If we always crash then the type is not sendable.
The expected output here is that it is not deterministic on which consumer may get which slice of the bytes but the total bytes of all of the consumers should be the total bytes from the read. For example if you read a file the iterators are going to read all of that file split across N iterations; this should ensure that there is no duplication of reads.
Also we should be REALLY clear about the scenario of how this occurs:
That very edge case usage should not prevent the type from being Sendable for other uses like being used with zip or other restricted
Sendablealgorithms. This fix alleviates that restriction and makes it at least fit the behavior of otherAsyncSequencetypes that areSendable; consume it in more than one spot and it acts structurally.There was a problem hiding this comment.
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In raw technical terms this type is a move-only Sendable type. We don't have move only semantics yet.
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Ok, thanks for the additional info.