kPooling is an object pooling system for Unity. It is based on a flexible generic typed API and supports creation and management of GameObject type pools by default. kPooling also comes with a simple but powerful Processor API for adding pooling support for any C# type in both runtime and Editor.
Refer to the Wiki for more information.
- Open your project manifest file (
MyProject/Packages/manifest.json). - Add
"com.kink3d.pooling": "https://github.com/Kink3d/kPooling.git"to thedependencieslist. - Open or focus on Unity Editor to resolve packages.
- Unity 2019.3.0f3 or higher.
