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27 changes: 18 additions & 9 deletions Assets/Examples/Editor/NavMeshPrefabInstanceEditor.cs
Original file line number Diff line number Diff line change
Expand Up @@ -35,20 +35,30 @@ public override void OnInspectorGUI()
serializedObject.ApplyModifiedProperties();
}

void OnInspectorGUIPrefab(GameObject go)
string GetAssetPath(GameObject go)
{
var prefab = PrefabUtility.GetPrefabInstanceHandle(go);
var path = AssetDatabase.GetAssetPath(prefab);
var stage = UnityEditor.Experimental.SceneManagement.PrefabStageUtility.GetCurrentPrefabStage();
if (stage != null && stage.IsPartOfPrefabContents(go))
{
return stage.prefabAssetPath;
}
return PrefabUtility.GetPrefabAssetPathOfNearestInstanceRoot(go);
}

if (prefab && string.IsNullOrEmpty(path))
void OnInspectorGUIPrefab(GameObject go)
{
var stage = UnityEditor.Experimental.SceneManagement.PrefabStageUtility.GetCurrentPrefabStage();
if (stage == null || !stage.IsPartOfPrefabContents(go))
{
if (GUILayout.Button("Select the Prefab asset to bake or clear the navmesh", EditorStyles.helpBox))
if (GUILayout.Button("Edit the Prefab asset to bake or clear the navmesh", EditorStyles.helpBox))
{
Selection.activeObject = PrefabUtility.GetCorrespondingObjectFromSource(go);
EditorGUIUtility.PingObject(Selection.activeObject);
}
return;
}

var path = GetAssetPath(go);
if (string.IsNullOrEmpty(path))
return;

Expand Down Expand Up @@ -85,8 +95,7 @@ void OnClear()
{
var instance = (NavMeshPrefabInstance)tgt;
var go = instance.gameObject;
var prefab = PrefabUtility.GetPrefabInstanceHandle(go);
var path = AssetDatabase.GetAssetPath(prefab);
var path = GetAssetPath(go);

if (string.IsNullOrEmpty(path))
{
Expand All @@ -105,8 +114,8 @@ void OnBake()
{
var instance = (NavMeshPrefabInstance)tgt;
var go = instance.gameObject;
var prefab = PrefabUtility.GetPrefabInstanceHandle(go);
var path = AssetDatabase.GetAssetPath(prefab);
var path = GetAssetPath(go);
var prefab = AssetDatabase.LoadAssetAtPath<GameObject>(path);

if (string.IsNullOrEmpty(path))
{
Expand Down