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Add option to ignore trigger colliders when collecting sources #166

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8 changes: 8 additions & 0 deletions Assets/NavMeshComponents/Editor/NavMeshSurfaceEditor.cs
Original file line number Diff line number Diff line change
Expand Up @@ -27,6 +27,7 @@ class NavMeshSurfaceEditor : Editor
SerializedProperty m_Size;
SerializedProperty m_TileSize;
SerializedProperty m_UseGeometry;
SerializedProperty m_IgnoreTriggerColliders;
SerializedProperty m_VoxelSize;

#if NAVMESHCOMPONENTS_SHOW_NAVMESHDATA_REF
Expand Down Expand Up @@ -73,6 +74,7 @@ void OnEnable()
m_Size = serializedObject.FindProperty("m_Size");
m_TileSize = serializedObject.FindProperty("m_TileSize");
m_UseGeometry = serializedObject.FindProperty("m_UseGeometry");
m_IgnoreTriggerColliders = serializedObject.FindProperty("m_IgnoreTriggerColliders");
m_VoxelSize = serializedObject.FindProperty("m_VoxelSize");

#if NAVMESHCOMPONENTS_SHOW_NAVMESHDATA_REF
Expand Down Expand Up @@ -132,6 +134,12 @@ public override void OnInspectorGUI()

EditorGUILayout.PropertyField(m_LayerMask, s_Styles.m_LayerMask);
EditorGUILayout.PropertyField(m_UseGeometry);
if ((NavMeshCollectGeometry)m_UseGeometry.enumValueIndex == NavMeshCollectGeometry.PhysicsColliders)
{
EditorGUI.indentLevel++;
EditorGUILayout.PropertyField(m_IgnoreTriggerColliders);
EditorGUI.indentLevel--;
}

EditorGUILayout.Space();

Expand Down
7 changes: 7 additions & 0 deletions Assets/NavMeshComponents/Scripts/NavMeshSurface.cs
Original file line number Diff line number Diff line change
Expand Up @@ -55,6 +55,10 @@ public class NavMeshSurface : MonoBehaviour
bool m_IgnoreNavMeshObstacle = true;
public bool ignoreNavMeshObstacle { get { return m_IgnoreNavMeshObstacle; } set { m_IgnoreNavMeshObstacle = value; } }

[SerializeField]
bool m_IgnoreTriggerColliders = false;
public bool ignoreTriggerColliders { get { return m_IgnoreTriggerColliders; } set { m_IgnoreTriggerColliders = value; } }

[SerializeField]
bool m_OverrideTileSize;
public bool overrideTileSize { get { return m_OverrideTileSize; } set { m_OverrideTileSize = value; } }
Expand Down Expand Up @@ -346,6 +350,9 @@ List<NavMeshBuildSource> CollectSources()
if (m_IgnoreNavMeshObstacle)
sources.RemoveAll((x) => (x.component != null && x.component.gameObject.GetComponent<NavMeshObstacle>() != null));

if (m_UseGeometry == NavMeshCollectGeometry.PhysicsColliders && m_IgnoreTriggerColliders)
sources.RemoveAll((x) => (x.component != null && x.component.gameObject.TryGetComponent(out Collider col) && col.isTrigger));

AppendModifierVolumes(ref sources);

return sources;
Expand Down