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Packages/com.unity.inputsystem/Documentation~/Pointers.md

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The coordinates within Player code are in the coordinate space of the Player window.
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Within Editor code, the coordinates are in the coordinate space of the current [`EditorWindow`](xref:UnityEditor.EditorWindow). If you query [`Pointer.current.position`](xref:UnityEngine.InputSystem.Pointer.position) in [`UnityEditor.EditorWindow.OnGUI`](xref:EditorWindow.OnGUI), for example, the returned 2D vector will be in the coordinate space of your local GUI (same as [`UnityEngine.Event.mousePosition`](xref:UnityEngine.Event.mousePosition)).
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Within Editor code, the coordinates are in the coordinate space of the current [`EditorWindow`](xref:UnityEditor.EditorWindow). If you query [`Pointer.current.position`](xref:UnityEngine.InputSystem.Pointer.position) in [`UnityEditor.EditorWindow.OnGUI`](xref:UnityEditor.EditorWindow.OnGUI), for example, the returned 2D vector will be in the coordinate space of your local GUI (same as [`UnityEngine.Event.mousePosition`](xref:UnityEngine.Event.mousePosition)).

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