@@ -146,11 +146,11 @@ When writing a test, use [`InputSystem.AddDevice<T>()`](xref:UnityEngine.InputSy
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147147To feed input, the easiest way is to use the following helper methods provided by [ ` InputTestFixture ` ] ( xref:UnityEngine.InputSystem.InputTestFixture ) :
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149- - [ ` Press(ButtonControl, double, double, bool) ` ] ( xref:UnityEngine.InputSystem.InputTestFixture.Press(ButtonControl,System.Double,System.Double,System.Boolean) )
150- - [ ` Release(ButtonControl, double, double, bool) ` ] ( xref:UnityEngine.InputSystem.InputTestFixture.PressAndRelease(ButtonControl,System.Double,System.Double,System.Boolean) )
151- - [ ` PressAndRelease(ButtonControl, double, double, bool) ` ] ( xref:UnityEngine.InputSystem.InputTestFixture.PressAndRelease(ButtonControl,System.Double,System.Double,System.Boolean) )
152- - [ ` Set<TValue>(InputControl<TValue>, TValue, double, double, bool) ` ] ( xref:UnityEngine.InputSystem.InputTestFixture.Set``1(InputControl{``0},``0,System.Double,System.Double,System.Boolean) )
153- - [ ` Trigger(InputAction) ` ] ( xref:UnityEngine.InputSystem.InputTestFixture.Trigger(InputAction) )
149+ - ` Press(ButtonControl, double, double, bool) `
150+ - ` Release(ButtonControl, double, double, bool) `
151+ - ` PressAndRelease(ButtonControl, double, double, bool) `
152+ - `Set<TValue >(InputControl<TValue >, TValue, double, double, bool)
153+ - ` Trigger(InputAction) `
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155155
156156``` CSharp
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