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Removed links to methods in InputTestFixture (Windows can't find them)
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Packages/com.unity.inputsystem/Documentation~/Testing.md

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@@ -146,11 +146,11 @@ When writing a test, use [`InputSystem.AddDevice<T>()`](xref:UnityEngine.InputSy
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To feed input, the easiest way is to use the following helper methods provided by [`InputTestFixture`](xref:UnityEngine.InputSystem.InputTestFixture):
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- [`Press(ButtonControl, double, double, bool)`](xref:UnityEngine.InputSystem.InputTestFixture.Press(ButtonControl,System.Double,System.Double,System.Boolean))
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- [`Release(ButtonControl, double, double, bool)`](xref:UnityEngine.InputSystem.InputTestFixture.PressAndRelease(ButtonControl,System.Double,System.Double,System.Boolean))
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- [`PressAndRelease(ButtonControl, double, double, bool)`](xref:UnityEngine.InputSystem.InputTestFixture.PressAndRelease(ButtonControl,System.Double,System.Double,System.Boolean))
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- [`Set<TValue>(InputControl<TValue>, TValue, double, double, bool)`](xref:UnityEngine.InputSystem.InputTestFixture.Set``1(InputControl{``0},``0,System.Double,System.Double,System.Boolean))
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- [`Trigger(InputAction)`](xref:UnityEngine.InputSystem.InputTestFixture.Trigger(InputAction))
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- `Press(ButtonControl, double, double, bool)`
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- `Release(ButtonControl, double, double, bool)`
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- `PressAndRelease(ButtonControl, double, double, bool)`
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- `Set<TValue>(InputControl<TValue>, TValue, double, double, bool)
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- `Trigger(InputAction)`
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```CSharp

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