bring latest changes from upstream ( 1155504498e0 ) #40
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Bunch of fixes for issues found during SRP Lightweight and HD RP development
Fix indentation issues from generated Metal output
Metal Tessellation fixes
Improve ES2 support
Reformat code into unified indentation instead of tabs vs spaces mess
Merge "fix issue with negation of (bool->int) result" fix issue with negation of (bool->int) result #22
Merge "Updated to support basic parsing of resources for Shader Model 5.1" Updated to support basic parsing of resources for Shader Model 5.1 #27
Partial merge of "bugfix request" bugfix request #37
Change shader.reserve() to shader.resize() (reapplied 1e0f034 lost during upstream merge)
Fixed memory leaks in HLSLcc (based on PocketwatchGames/HLSLcc@c2bba9b)