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@Freddo3000
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@Freddo3000 Freddo3000 commented Jul 4, 2020

Seeing as CBA has implemented their own system for it, the TMF system is somewhat redundant. https://github.com/CBATeam/CBA_A3/wiki/Name-Groups-in-Lobby

This PR simply adds a toggle setting for it, which is saved in profileNamespace.

Resolves #262

Seeing as CBA has implemented their own system for it, the TMF system is somewhat redundant. https://github.com/CBATeam/CBA_A3/wiki/Name-Groups-in-Lobby

This PR simply adds a toggle setting for it, which is saved in profileNamespace.
@Sniperhid
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As mentioned in #262 a good way to solve this is to simply stop the TMF lobby names running if a @ is detected if any units in the group. I think that's a better solution than introducing an arbitrary new setting and is automatic.

@Freddo3000
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Freddo3000 commented Jul 4, 2020

Yeah it probably is though I'm unable to make sense of the code, and it also runs into a potential issue if CBA code is executed before TMF, removing the @ sign.

@Freddo3000 Freddo3000 force-pushed the lobby-names-toggle branch from b3560f5 to a025af3 Compare July 5, 2020 17:24
@Freddo3000
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Talked with @Sniperhid, best way to resolve this would be to check missionConfigFile for template version, and create a new template version using the CBA system.

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Use CBA group name in lobby instead of TMF

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