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"Render on change" example enhanchement #118

@liberostelios

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@liberostelios

The current example for not using a loop works, but it won't start loading the tiles unless something forces a second tilesRenderer.update(); to be called.

This can be improved by making needsRerender an integer with the number of times to re-render and starting with 2. So the example would be:

let needsRerender = 2;
const tilesRenderer = new TilesRenderer( './path/to/tileset.json' );
tilesRenderer.onLoadTileSet = () => needsRerender = 1;
tilesRenderer.onLoadModel = () => needsRerender = 1;

function renderLoop() {

	requestAnimationFrame( renderLoop );
	if ( needsRerender > 0) {
	
		needsRerender--;
		tilesRenderer.update();
		renderer.render( camera, scene );
	
	}

}
renderLoop();

There is also a typo on upadate().

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