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Slinta and others added 14 commits October 16, 2017 23:00
- moved neutral cell reference from AI to PlayManager
- if we had Team object we could save resources by referencing cells as a team
instead of every Ai separately
-added tempp images for every upgrade that exists as of 25.10.2017
-changed text scaling in the store and post game scene
-cleaned some unused code
Signed-off-by: Slinta <[email protected]>
Signed-off-by: Slinta <[email protected]>
-Reworked AI_Data_Holder to use enums insted of cell indexes, that didn't
make sense. This doesn't either, but it looks better
Documentation needed
-ConsiderAllies is wierd, should be rewritten
-AI is attacking its Player Ally due to wrong configuration, probably has
to do with ConsiderAllies or InitializeAI not set up properly
-fixed bug where every cell was considered Neutral by PlayManager
-fixed and compressed AI cell sorting code -- should be mostly final
-fixed an issue where player would win a game with an ally - it would never end
since the logic was made to trigger only when no AIs exit
- player should hold more code -- selection of cells and so on --> would
clear the mess in CellBehaviour
Signed-off-by: Slinta <[email protected]>
@Slinta Slinta merged commit c5bace5 into AI_Rework Nov 4, 2017
@Slinta Slinta deleted the AI_Rework_ClanRedo branch November 4, 2017 18:40
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3 participants