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To do #3

@Slinta

Description

@Slinta

Level editor

  • batch cell editing
  • Level preview in editor
  • slider or other way of knowing max cell size to prevent overlapping ingame
  • level create wizard
  • upgrade instalation and saving
  • rework UI
  • game size change visual feedback
  • cell panel moving is snapped to the center on drag
  • on cell zoom part of the cell is hidden behind the panel
  • when zoomed changing cell size does not reflect the change to cameras size
  • level preview is not working
  • add confirmation dialogs to everything

Play Scene

  • background scaling/adjustment --> reference resolution needs to be set from editor
  • aspect ratio = camera movement --> needs proper background scaling
  • Upgrade name/description under upgrade images

Gamplay mechanics

  • AI needs a rework, proper difficulty settings instead of time between actions
  • Upgrades
    • panel
    • obtaining
    • storing to profile
    • installation handling
    • BugFixes
    • Balance
  • campaign

User Interface

  • change ui theme
  • add sounds / music
  • level prefabs -- more adjustments needed

Bugs

  • try level doesn't preform any checks for save validation -- On hold
  • round table teams are positioned at constant distance from center -> inconsitent
  • line around cells doesn't update when its radius is changed
  • postgame scene fix
  • level editor saving not working
  • newly placed cells don't check the "show max size outline" => it doesn't show.
  • try level doesn't scale background
  • regeneration values lower than 1 are reset to 1 in level preview
  • Disable AI after last cell is gone independent of its decision speed.
  • You lose even if you have enough elements to overtake a cell and you successfully do.
  • Editor round table doesn't properly work at higher resolutions. Wiggle room incosnistent
  • Editor Cell Scaling doesn't appear to be linear, max outline is bigger than the actual size at half point, at both the ends the value is correct.

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