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11 changes: 9 additions & 2 deletions manim/cli/render/commands.py
Original file line number Diff line number Diff line change
Expand Up @@ -113,8 +113,15 @@ def __repr__(self):
for SceneClass in scene_classes_from_file(file):
try:
renderer = OpenGLRenderer()
scene = SceneClass(renderer)
scene.render()
while True:
scene_classes = scene_classes_from_file(file)
SceneClass = scene_classes[0]
scene = SceneClass(renderer)
status = scene.render()
if status:
continue
else:
break
except Exception:
console.print_exception()
elif config.renderer == "webgl":
Expand Down
44 changes: 22 additions & 22 deletions manim/renderer/opengl_renderer.py
Original file line number Diff line number Diff line change
Expand Up @@ -202,28 +202,23 @@ def init_scene(self, scene):
scene.__class__.__name__,
)
self.scene = scene
if config["preview"]:
self.window = Window(self)
self.context = self.window.ctx
self.frame_buffer_object = self.context.detect_framebuffer()
else:
self.window = None
self.context = moderngl.create_standalone_context()
self.frame_buffer_object = self.get_frame_buffer_object(self.context, 0)
self.frame_buffer_object.use()
self.context.enable(moderngl.BLEND)
self.context.blend_func = (
moderngl.SRC_ALPHA,
moderngl.ONE_MINUS_SRC_ALPHA,
moderngl.ONE,
moderngl.ONE,
)

# Initialize shader map.
self.id_to_shader_program = {}

# Initialize texture map.
self.path_to_texture_id = {}
if not hasattr(self, "window"):
if config["preview"]:
self.window = Window(self)
self.context = self.window.ctx
self.frame_buffer_object = self.context.detect_framebuffer()
else:
self.window = None
self.context = moderngl.create_standalone_context()
self.frame_buffer_object = self.get_frame_buffer_object(self.context, 0)
self.frame_buffer_object.use()
self.context.enable(moderngl.BLEND)
self.context.blend_func = (
moderngl.SRC_ALPHA,
moderngl.ONE_MINUS_SRC_ALPHA,
moderngl.ONE,
moderngl.ONE,
)

def update_depth_test(self, context, shader_wrapper):
if shader_wrapper.depth_test:
Expand Down Expand Up @@ -381,6 +376,11 @@ def play(self, scene, *args, **kwargs):
scene.begin_animations()
scene.play_internal()

def clear_screen(self):
window_background_color = color_to_rgba(config["background_color"])
self.frame_buffer_object.clear(*window_background_color)
self.window.swap_buffers()

def render(self, scene, frame_offset, moving_mobjects):
def update_frame():
self.frame_buffer_object.clear(*window_background_color)
Expand Down
105 changes: 98 additions & 7 deletions manim/scene/scene.py
Original file line number Diff line number Diff line change
Expand Up @@ -8,7 +8,11 @@
import inspect
import platform
import random
import string
import threading
import types
import warnings
from queue import Queue

import numpy as np
from tqdm import tqdm
Expand All @@ -18,9 +22,10 @@
from ..camera.camera import Camera
from ..constants import *
from ..container import Container
from ..mobject.opengl_mobject import OpenGLPoint
from ..mobject.mobject import Mobject, _AnimationBuilder
from ..mobject.opengl_mobject import OpenGLMobject, OpenGLPoint
from ..renderer.cairo_renderer import CairoRenderer
from ..utils.exceptions import EndSceneEarlyException
from ..utils.exceptions import EndSceneEarlyException, RerunSceneException
from ..utils.family import extract_mobject_family_members
from ..utils.family_ops import restructure_list_to_exclude_certain_family_members
from ..utils.file_ops import open_media_file
Expand Down Expand Up @@ -79,6 +84,7 @@ def __init__(
self.time_progression = None
self.duration = None
self.last_t = None
self.queue = Queue()

if config.renderer == "opengl":
# Items associated with interaction
Expand Down Expand Up @@ -179,6 +185,11 @@ def render(self, preview=False):
self.construct()
except EndSceneEarlyException:
pass
except RerunSceneException as e:
self.remove(*self.mobjects)
self.renderer.clear_screen()
self.renderer.num_plays = 0
return True
self.tear_down()
# We have to reset these settings in case of multiple renders.
self.renderer.scene_finished(self)
Expand Down Expand Up @@ -915,13 +926,93 @@ def play_internal(self, skip_rendering=False):
# Closing the progress bar at the end of the play.
self.time_progression.close()

def interact(self):
def interactive_embed(self):
"""
Like embed(), but allows for screen interaction.
"""

def ipython(shell, namespace):
import manim
import manim.opengl

def load_module_into_namespace(module, namespace):
for name in dir(module):
namespace[name] = getattr(module, name)

load_module_into_namespace(manim, namespace)
load_module_into_namespace(manim.opengl, namespace)

def embedded_rerun(*args, **kwargs):
self.queue.put(("rerun_keyboard", args, kwargs))
shell.exiter()

namespace["rerun"] = embedded_rerun

shell(local_ns=namespace)
self.queue.put(("exit", [], {}))

def get_embedded_method(method_name):
return lambda *args, **kwargs: self.queue.put((method_name, args, kwargs))

local_namespace = inspect.currentframe().f_back.f_locals
for method in ("play", "wait", "add", "remove"):
embedded_method = get_embedded_method(method)
# Allow for calling scene methods without prepending 'self.'.
local_namespace[method] = embedded_method

from IPython.terminal.embed import InteractiveShellEmbed
from traitlets.config import Config

cfg = Config()
cfg.TerminalInteractiveShell.confirm_exit = False
shell = InteractiveShellEmbed(config=cfg)

keyboard_thread = threading.Thread(
target=ipython,
args=(shell, local_namespace),
)
keyboard_thread.start()
self.interact(shell, keyboard_thread)

def interact(self, shell=None, keyboard_thread=None):
self.quit_interaction = False
keyboard_thread_needs_join = True
while not (self.renderer.window.is_closing or self.quit_interaction):
self.renderer.animation_start_time = 0
dt = 1 / config["frame_rate"]
self.renderer.render(self, dt, self.moving_mobjects)
self.update_mobjects(dt)
if not self.queue.empty():
tup = self.queue.get_nowait()
if tup[0].startswith("rerun"):
kwargs = tup[2]
if "from_animation_number" in kwargs:
config["from_animation_number"] = kwargs[
"from_animation_number"
]
# # TODO: This option only makes sense if interactive_embed() is run at the
# # end of a scene by default.
# if "upto_animation_number" in kwargs:
# config["upto_animation_number"] = kwargs[
# "upto_animation_number"
# ]

keyboard_thread.join()
raise RerunSceneException
elif tup[0].startswith("exit"):
keyboard_thread.join()
keyboard_thread_needs_join = False
break
else:
method, args, kwargs = tup
getattr(self, method)(*args, **kwargs)
else:
self.renderer.animation_start_time = 0
dt = 1 / config["frame_rate"]
self.renderer.render(self, dt, self.moving_mobjects)
self.update_mobjects(dt)

# Join the keyboard thread if necessary.
if shell is not None and keyboard_thread_needs_join:
shell.pt_app.app.exit(exception=EOFError)
keyboard_thread.join()

if self.renderer.window.is_closing:
self.renderer.window.destroy()

Expand Down
4 changes: 4 additions & 0 deletions manim/utils/exceptions.py
Original file line number Diff line number Diff line change
@@ -1,2 +1,6 @@
class EndSceneEarlyException(Exception):
pass


class RerunSceneException(Exception):
pass