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Dungeoneer

Procedurally generate beautiful 2d dungeons for your game.
https://lucianbuzzo.github.io/dungeoneer



This module is a tool for generating random dungeons as a two-dimensional array. It is largely based on the excellent work of Bob Nystrom and his game Hauberk, which you can read about here.

A demo of this module can be seen here https://lucianbuzzo.github.io/dungeoneer/

Installation

Install dungeoneer by running:

$ npm install --save dungeoneer

Usage

const dungeoneer = require('dungeoneer')

const dungeon = dungeoneer.build({
  width: 21,
  height: 21
})

The build method accepts width and height options that define the size of the dungeon and will return a dungeon object. The smallest possible size for a dungeon is 5 x 5. Dungeons are always an odd size due to the way walls and floors are generated. If you supply even-sized dimensions, they will be rounded up to the nearest odd number. The shape of the dungeon object is defined below:

type Tile = {
  // An object containing the tiles immediately surrounding this tile.
  neighbours: {
    n?: Tile;
    ne?: Tile;
    e?: Tile;
    se?: Tile;
    s?: Tile;
    sw?: Tile;
    w?: Tile;
    nw?: Tile;
  };
  x: number;
  y: number;

  // 'floor' and 'door' are passable terrain and a wall is impassable terrain.
  type: 'wall' | 'floor' | 'door';
}

type Room = {
  height: number;
  width: number;
  x: number;
  y: number;
}

type Dungeon = {
  rooms: Room[];
  tiles: Array<Tile[]>;
  seed: string | number;
}

Seeding

A dungeon can be seeded using the seed option. A dungeon created with a seed and the same options can be repeatably created. Dungeons always return the seed they were created with.

const dungeoneer = require('dungeoneer')

const dungeon = dungeoneer.build({
  width: 21,
  height: 21,
  seed: 'foobarbaz'
})

License

The project is licensed under the MIT license.

The icon at the top of this file is provided by svgrepo.com and is licensed under Creative Commons BY 4.0.

Contributing

This project uses Versionist to maintain the changelog and version numbers. Each commit must include a footer specifying the semantic version change and a changelog entry:

docs: improve README

Change-Type: patch
Changelog-Entry: Improve README documentation
Signed-off-by: Your Name <[email protected]>

The Change-Type can be major, minor or patch. Changelog-Entry is a short description of the change. Releases are automatically created when changes land on the master branch.

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Generate beautiful 2d dungeons

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