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Changed

  • Change registration of CubismModel.OnRenderObject() to Player Loop on Unity 2018.
  • Change access modifier of CubismFadeController.Refresh() to public.
  • Restructure scene maintaining Unity 2017-2019 compatibility.
  • Change to manage .meta files, samples and models in the repository.
  • Separate license file from README.md.
  • Change to use gravity and wind settings from physics3.json.
  • Reformat some code according to the coding standards.
  • Change the shorten type name Action to full name System.Action.

Fixed

  • Fix occurring runtime error when importing the model exist with .moc3.asset.
  • Fix only EndTime update with latest motion when motion fading.
  • Fix the path of .motion3.json to save .fade.asset.
  • Fix the InstanceId.
  • Fix to reuse InstanceId recorded in generated AnimationClip.
  • Fix condition to clear existing AnimationClip curve on reimporting.
  • Fix the script of the Original Workflow sample scene.

@itoh-at-live2d-com itoh-at-live2d-com merged commit 4db7b34 into master Jan 30, 2020
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4 participants