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🎓 I'm an Information Technology student at the University of Central Florida, passionate about creative problem-solving and building immersive tech experiences through code and design.
-Real-time rendering and shaders (GLSL/HLSL) -Game engine development -Graphics programming in C++ and Go -VR/AR pipelines and optimization
-GPU pipelines & shader languages -Vulkan & OpenGL -Linear algebra for graphics -Custom engine architecture
📍 Based in Orlando, FL
💬 Always up for chatting about cool projects, dev tools, or experimental game mechanics.
-Break into graphics engineering with a strong focus on shaders, rendering, and visual systems. -Build custom graphics tools and engines that power unique interactive experiences. -Work on real-time 3D environments for games, XR, and creative applications. -Contribute to the future of visual storytelling through code.
- 💼 LinkedIn: LinkedIn
- 🌐 Portfolio: YourPortfolio

