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Idle-Truth/README.md

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🌟 About Me

👋 Hi, I’m Taylor!

🎓 I'm an Information Technology student at the University of Central Florida, passionate about creative problem-solving and building immersive tech experiences through code and design.

🔧 Current Interests

-Real-time rendering and shaders (GLSL/HLSL) -Game engine development -Graphics programming in C++ and Go -VR/AR pipelines and optimization

🌱 Currently Learning

-GPU pipelines & shader languages -Vulkan & OpenGL -Linear algebra for graphics -Custom engine architecture

📍 Based in Orlando, FL
💬 Always up for chatting about cool projects, dev tools, or experimental game mechanics.


spotify-github-profile


💼 Professional Goals

-Break into graphics engineering with a strong focus on shaders, rendering, and visual systems. -Build custom graphics tools and engines that power unique interactive experiences. -Work on real-time 3D environments for games, XR, and creative applications. -Contribute to the future of visual storytelling through code.


💻 Tech Stack

WebGL Vulkan API OpenStack Git Java C# Go Docker Bookstack Affinity Designer TypeScript C Krita

📈 GitHub Stats




📬 Get in Touch


Pinned Loading

  1. Sorting-Algorithms-in-C Sorting-Algorithms-in-C Public

    C

  2. PCV2-Wiki PCV2-Wiki Public

    Forked from HackUCF/PCV2-Wiki

  3. Technical_Writing Technical_Writing Public