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@Firestar99 Firestar99 commented Aug 26, 2025

Extracted commit from #3090

I'm changing them to Color for now, will submit a followup PR after all the shader stuff is merged to switch them to Option<Color>, as discussed with @Keavon in #3090 (comment)

CHANGE: I'm running into some issues with rust-gpu when using Option, so it'll have to remain as Color until rust-gpu improves to handle that better. Pushed my work to shaders-option-color branch.

Color UI is also completely broken. @0HyperCube feel free to take this one (and the f32 one) over. Can be rebased on master on it's own, if you want to. you fixed it ❤️

@0HyperCube 0HyperCube force-pushed the shaders_table_color_to_color branch 2 times, most recently from ace6707 to 9735bfe Compare August 26, 2025 18:29
@Firestar99 Firestar99 force-pushed the shaders_table_color_to_color branch from 9735bfe to ad83e7f Compare August 26, 2025 19:26
@0HyperCube 0HyperCube force-pushed the shaders_table_color_to_color branch from ad83e7f to 9735bfe Compare August 26, 2025 20:52
@Firestar99 Firestar99 force-pushed the shaders_table_color_to_color branch from 66f9e4c to 6c9ee70 Compare August 27, 2025 09:43
@Firestar99 Firestar99 marked this pull request as ready for review August 27, 2025 10:29
@Keavon Keavon changed the title change Table<Color> params to Color where only one value is used Change Table<Color> node inputs to Color where only one value is used so GPU nodes work Aug 28, 2025
Base automatically changed from f32_support to master August 28, 2025 03:08
@TrueDoctor TrueDoctor merged commit 95ef8a5 into master Aug 28, 2025
4 checks passed
@TrueDoctor TrueDoctor deleted the shaders_table_color_to_color branch August 28, 2025 13:16
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4 participants