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ArchitectureInvolves architecture or engineering work or discussionInvolves architecture or engineering work or discussionGrapheneInvolves the node graph system/engine used by GraphiteInvolves the node graph system/engine used by GraphitePerformanceSpeed and efficiency improvementsSpeed and efficiency improvements
Description
Previously discussed in #1601.
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Avoiding constant folding (Replace Footprint/() call arguments with dynamically-bound Contexts #2232)
Progress on animation was stalled because of the constant folding: non-async secondary inputs are all evaluated as the graph is compiled. -
Parametric animation (Experimental animation support #2443)
Allow the time from the context to be retrieved by the user in the node graph via the "Animation Time" and "Real Time" nodes. Add simple buttons and keybinds for pausing/playing and restarting the animation. -
Add nodes for easings
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Add the ability to expose channels for keyframing from the Properties panel


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Onion skins
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2D rigging
optozorax, Dradojja, daraul, BoneiroTheCat and juancampaBoneiroTheCat
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ArchitectureInvolves architecture or engineering work or discussionInvolves architecture or engineering work or discussionGrapheneInvolves the node graph system/engine used by GraphiteInvolves the node graph system/engine used by GraphitePerformanceSpeed and efficiency improvementsSpeed and efficiency improvements
Type
Projects
Status
Ongoing Projects
