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@Freddo3000 Freddo3000 commented Oct 22, 2018

There may be some changes I've forgot to list

Additions

  • Functions Library (Replaced all cases of ExecVM)
  • Simple replacement of units using DUWS_CONFIG.SQF (Take a look)
  • AIS Revive
  • BLUFOR Commander now has static animations

Changed

  • Purchase menus have a length equal to the array found in DUWS_CONFIG.SQF (Purchasing vehicles, units, groups)
  • Imported mission file to 3DEN
  • Cleaned up mission root to some degree

Deprecated

Removed

  • Old DUWS Revive system

Security

As there are some heavy changes present, there are bound to be some bugs and issues. Some things are probably getting called when they should be spawned, and vice versa (If it could be called, it is called else it is spawned).

This version can likely be seen as an Beta build.

Todo

  • Create initial pull request
  • Thoroughly test this
  • Test on dedicated server
  • Thoroughly test unit/group configs
  • Cleanup codebase

This change is Reviewable

Freddo added 3 commits October 22, 2018 21:40
There may be some changes I've forgot to list
##Additions
- Functions Library (Replaced all cases of ExecVM)
- Simple replacement of units using DUWS_CONFIG.SQF
- AIS Revive
- BLUFOR Commander now has static animations

##Changed
- Purchase menus have a length equal to the array found in DUWS_CONFIG.SQF (Purchasing vehicles, units, groups)
- Imported mission file to 3DEN
- Cleaned up mission root to some degree

##Deprecated

##Removed
- Old DUWS Revive system

##Security
As there are some heavy changes present, there are bound to be some bugs and issues. Some things are probably getting called when they should be spawned, and vice versa (If it could be called, it is called else it is spawned). 

This version can likely be seen as an Beta build.

##Todo
[] Thoroughly test this
[] Test on dedicated server
[] Thoroughly test unit/group configs
[] Cleanup codebase
@ultranoobian ultranoobian self-requested a review October 23, 2018 01:12
Accidentally got caught when replacing tabs with spaces
No location parameter is passed, so it gets the location from the passed object.
Random vehicle patrols did not check for artillery vehicles.
addAction already runs code in a scheduled environment, so spawning it again via {[] spawn function} is unneccessary.

Removed some hard links to files.
Security and performance reasons.
Missed a few.
Also removed some duplicate spawn scopes
Replaced by the vanilla implementation.
Mission would not properly end on dedicated as it would only trigger on the client side. Mission endings are now handled by the server and remoteexeced to the clients.
Enable admin console for easy debugging.
Time acceleration parameter.
Provides a nicer transition.
@ultranoobian ultranoobian merged commit 7d982f9 into DUWS-R-Team:master Jun 12, 2019
@Freddo3000 Freddo3000 deleted the v0.7.0 branch June 12, 2019 15:11
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2 participants