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Description
BIS arsenal doesn't support load on respawn. This can be very frustrating.
Here is some code i digged and modified a bit to support save/load...
save gear:
waitUntil {!isNull player};
vUniform = uniform player;
vVest = vest player;
vHeadgear = headgear player;
vGoggles = goggles player;
vItems = items player;
vAssignedItems = assignedItems player;
vBackpack = backpack player;
vBackpackItems = backpackItems player;
vPriAmmo = primaryWeaponMagazine player;
vSecAmmo = secondaryWeaponMagazine player;
vHandAmmo = handgunMagazine player;
vPriItems = primaryWeaponItems player;
vSecItems = secondaryWeaponItems player;
vHandItems = handgunItems player;
vMagazines = magazines player;
vWeapons = weapons player;
vGearSaved = true;
systemChat "Gear saved.";load gear:
waitUntil {!isNull player};
removeAllPrimaryWeaponItems player;
removeAllHandgunItems player;
removeAllWeapons player;
removeGoggles player;
removeHeadgear player;
removeAllAssignedItems player;
removeAllItems player;
{ player removeMagazine _x } forEach magazines player;
clearAllItemsFromBackpack player;
removeBackpack player;
removeUniform player;
removeVest player;
player ForceAddUniform vUniform;
player addVest vVest;
player addBackpack vBackpack;
player addHeadgear vHeadgear;
player addGoggles vGoggles;
{ player addItem _x } forEach vItems;
{ player linkItem _x } forEach vAssignedItems;
{ player addMagazine _x } forEach vPriAmmo;
{ player addMagazine _x } forEach vSecAmmo;
{ player addMagazine _x } forEach vHandAmmo;
{ player addWeapon _x } forEach vWeapons;
{ player addMagazine _x } forEach vMagazines;
{ player addPrimaryWeaponItem _x } forEach vPriItems;
{ player addSecondaryWeaponItem _x } forEach vSecItems;
{ player addHandgunItem _x } forEach vHandItems;Notice "forceadduniform" - this is for mods and other factions gear. Also
vGearSaved = false;
should be placed in init.sqf to prevent warning.
Can't recall where i got that scripts, thought...