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Saqoosha
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@Saqoosha Saqoosha commented Jun 4, 2025

🚨 Problem

After implementing pagination (#42), we discovered another critical issue with LLM token consumption when retrieving Unity console logs. Stack traces alone consume 80-90% of the total tokens, making it difficult to retrieve and analyze logs efficiently within LLM context windows.

Real-world Impact

  • A single error log with stack trace: ~500-1000 tokens
  • The same log without stack trace: ~50-100 tokens
  • Result: 10x reduction in token usage

This becomes especially problematic when:

  • Debugging across multiple log entries
  • Working with limited context windows
  • Analyzing patterns across many logs
  • Quick log overview is needed before deep debugging

⚡ Solution

New includeStackTrace Parameter

Added an optional boolean parameter to control stack trace inclusion:

// Quick overview - saves 80-90% tokens
get_console_logs({ 
  includeStackTrace: false,
  limit: 50 
})

// Detailed debugging - includes stack traces
get_console_logs({ 
  logType: "error",
  includeStackTrace: true,
  limit: 10
})

Smart Defaults

  • Default: true for backward compatibility
  • Exception: Info logs via resource default to false (stack traces rarely needed)

LLM-Friendly Documentation

Added clear hints with ⚠️ emoji to guide LLMs:

"Whether to include stack trace in logs. ⚠️ ALWAYS SET TO FALSE to save 80-90% tokens, unless you specifically need stack traces for debugging."

📊 Results

Token Usage Comparison

Log Type With Stack Trace Without Stack Trace Reduction
Error ~800 tokens ~80 tokens 90%
Warning ~600 tokens ~60 tokens 90%
Info ~500 tokens ~50 tokens 90%

Recommended Workflow

  1. Initial Investigation: Use includeStackTrace: false for quick overview
  2. Identify Issues: Find problematic logs with minimal token usage
  3. Deep Dive: Re-query specific errors with includeStackTrace: true only when needed

🧪 Testing with Claude Code

This feature was extensively tested with Claude Code (claude.ai/code), which is how we discovered the token consumption issue and validated the solution.

Test Environment

  • LLM: Claude Code with Anthropic's official CLI
  • Unity Version: Unity 2022.3 and Unity 6
  • Test Project: Active Unity game development project

Claude Code Test Results

// Test 1: Before implementation - Token limit exceeded
// Claude Code context window quickly filled with stack traces

// Test 2: After implementation - Successful analysis
// Claude Code could analyze 100+ logs without hitting token limits

// Real conversation with Claude Code:
User: "get shader error by using tool"
Claude: *uses get_console_logs with includeStackTrace: false*
// Successfully retrieved and analyzed errors within token limits

Why Claude Code Testing Matters

  • Real-world LLM constraints: Tested against actual token limits
  • Practical workflows: Validated the natural debugging flow
  • Immediate feedback: Claude Code's responses confirmed token savings
  • User experience: Smooth interaction without "token exceeded" errors

📋 Technical Details

Unity Side Changes

  • ConsoleLogsService.cs: Added conditional stack trace inclusion
  • IConsoleLogsService.cs: Updated interface signature
  • GetConsoleLogsResource.cs: Added includeStackTrace parameter handling

Node.js Side Changes

  • getConsoleLogsTool.ts: Added parameter to Zod schema with detailed description
  • getConsoleLogsResource.ts: Extended URL template and parameter extraction

Key Implementation Details

  • Backward Compatible: Defaults to true to maintain existing behavior
  • Flexible Control: Can be set per request based on debugging needs
  • Memory Efficient: No additional memory overhead (filtering only)
  • Clear Documentation: LLM-optimized descriptions guide proper usage

🔍 Why This Matters

For LLM-based Development Tools (like Claude Code)

  • More Context: Can analyze 10x more logs within token limits
  • Faster Iteration: Quick overview before detailed investigation
  • Better UX: Reduced "token limit exceeded" errors
  • Natural Workflow: Matches how developers actually debug

For Developers Using MCP Unity

  • Efficient Debugging: Start broad, then narrow down
  • Cost Savings: Reduced API token consumption
  • Improved Workflow: Natural progression from overview to details

Use Case Examples (from Claude Code testing)

  1. Quick Health Check

    // See last 100 logs without overwhelming context
    get_console_logs({ includeStackTrace: false, limit: 100 })
  2. Shader Error Investigation (actual test case)

    // First: Find shader compilation errors
    get_console_logs({ logType: "error", includeStackTrace: false, limit: 20 })
    // Found: "Shader error in 'Custom/MaskedTransparency'"
    
    // Then: Get details if needed
    get_console_logs({ logType: "error", includeStackTrace: true, limit: 5 })
  3. Pattern Analysis

    // Analyze warning patterns across many entries
    get_console_logs({ logType: "warning", includeStackTrace: false, limit: 50 })

Breaking Changes

None - Fully backward compatible. Existing code continues to work unchanged.

Future Considerations

This implementation opens possibilities for:

  • Selective stack trace inclusion (e.g., first N lines only)
  • Compressed stack trace formats
  • Smart stack trace summarization

However, the current boolean approach provides immediate value with minimal complexity.

Summary

This PR addresses a critical usability issue discovered through real-world usage with Claude Code. By adding a simple includeStackTrace parameter, we enable LLM-based tools to work effectively with Unity console logs without constantly hitting token limits. The 80-90% reduction in token usage transforms the debugging experience from frustrating to smooth.

🤖 Generated with Claude Code

Co-Authored-By: Claude [email protected]

…tion

- Add includeStackTrace parameter to get_console_logs tool and resource
- Default to true for backward compatibility (except info logs in resource)
- Reduces token usage by 80-90% when set to false
- Update tool/resource descriptions with clear hints for LLMs to use this option
- Add ⚠️ emoji to highlight token-saving recommendations
- Implement stack trace filtering in Unity-side ConsoleLogsService

This helps prevent LLM context window overflow when retrieving Unity console logs.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <[email protected]>
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coderabbitai bot commented Jun 4, 2025

📝 Walkthrough

Walkthrough

A new optional includeStackTrace parameter was introduced across Unity console log retrieval resources, tools, and services. This parameter allows clients to control whether stack traces are included in the logs, defaulting to true. All relevant service interfaces, handlers, and documentation were updated to support and describe this parameter.

Changes

File(s) Change Summary
Editor/Resources/GetConsoleLogsResource.cs Added includeStackTrace parameter support; updated description and Fetch method; added helper for parsing.
Editor/Services/ConsoleLogsService.cs, Editor/Services/IConsoleLogsService.cs Updated GetLogsAsJson method/interface to accept optional includeStackTrace parameter.
Server~/build/resources/getConsoleLogsResource.js, Server~/src/resources/getConsoleLogsResource.ts Extended resource URI and handler to support and document includeStackTrace parameter; updated validation.
Server~/build/tools/getConsoleLogsTool.js, Server~/src/tools/getConsoleLogsTool.ts Added includeStackTrace as an optional tool parameter; updated handler to pass it through.

Sequence Diagram(s)

sequenceDiagram
    participant Client
    participant Tool/Resource Handler
    participant UnityService

    Client->>Tool/Resource Handler: Request logs (includeStackTrace = true/false)
    Tool/Resource Handler->>UnityService: GetLogsAsJson(..., includeStackTrace)
    UnityService-->>Tool/Resource Handler: Logs JSON (with/without stack traces)
    Tool/Resource Handler-->>Client: Response with logs (as requested)
Loading

Possibly related PRs

Suggested reviewers

  • CoderGamester

Poem

Logs with traces, logs without,
Now you choose what they're about!
Tokens saved or details deep,
Console secrets yours to keep.
Rabbits hop and code refines,
Stack traces now by your designs!
🐇✨

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Actionable comments posted: 0

🧹 Nitpick comments (1)
Server~/src/resources/getConsoleLogsResource.ts (1)

83-88: Consider adding validation for the includeStackTrace parameter.

The boolean parsing logic accepts "true", "1", or "yes" as true values, which provides flexibility. However, consider validating that the parameter value is one of the expected formats to provide better error messages for invalid inputs.

// Extract includeStackTrace parameter
let includeStackTrace = true; // Default to true for backward compatibility
if (variables["includeStackTrace"] !== undefined) {
  const value = variables["includeStackTrace"] as string;
+  if (!['true', '1', 'yes', 'false', '0', 'no'].includes(value.toLowerCase())) {
+    throw new McpUnityError(ErrorType.VALIDATION, `Invalid includeStackTrace parameter: must be true/false, 1/0, or yes/no`);
+  }
  includeStackTrace = value === 'true' || value === '1' || value === 'yes';
}
📜 Review details

Configuration used: CodeRabbit UI
Review profile: CHILL
Plan: Pro

📥 Commits

Reviewing files that changed from the base of the PR and between b4b4bd6 and 7c14c02.

📒 Files selected for processing (7)
  • Editor/Resources/GetConsoleLogsResource.cs (3 hunks)
  • Editor/Services/ConsoleLogsService.cs (2 hunks)
  • Editor/Services/IConsoleLogsService.cs (1 hunks)
  • Server~/build/resources/getConsoleLogsResource.js (3 hunks)
  • Server~/build/tools/getConsoleLogsTool.js (3 hunks)
  • Server~/src/resources/getConsoleLogsResource.ts (6 hunks)
  • Server~/src/tools/getConsoleLogsTool.ts (3 hunks)
🧰 Additional context used
🧬 Code Graph Analysis (5)
Server~/build/tools/getConsoleLogsTool.js (1)
Server~/build/resources/getConsoleLogsResource.js (1)
  • includeStackTrace (70-70)
Editor/Services/IConsoleLogsService.cs (1)
Server~/build/resources/getConsoleLogsResource.js (4)
  • logType (63-63)
  • offset (67-67)
  • limit (68-68)
  • includeStackTrace (70-70)
Editor/Services/ConsoleLogsService.cs (1)
Server~/build/resources/getConsoleLogsResource.js (4)
  • logType (63-63)
  • offset (67-67)
  • limit (68-68)
  • includeStackTrace (70-70)
Editor/Resources/GetConsoleLogsResource.cs (1)
Server~/build/resources/getConsoleLogsResource.js (5)
  • includeStackTrace (70-70)
  • logType (63-63)
  • offset (67-67)
  • limit (68-68)
  • value (72-72)
Server~/src/tools/getConsoleLogsTool.ts (2)
Server~/build/tools/getConsoleLogsTool.js (1)
  • params (62-62)
Server~/build/resources/getConsoleLogsResource.js (1)
  • includeStackTrace (70-70)
🔇 Additional comments (22)
Server~/build/tools/getConsoleLogsTool.js (2)

24-27: Clear documentation with actionable guidance.

The parameter documentation is excellent with a prominent warning about token savings. This will help developers make informed decisions about stack trace inclusion.


62-62:

✅ Verification successful

Verify documentation consistency about info logs default behavior.

The parameter extraction and usage look correct. However, the description mentions "Default: true (except info logs in resource)" but I don't see special handling for info logs in this tool implementation.

Also applies to: 71-71


🏁 Script executed:

#!/bin/bash
# Search for any special handling of info logs with different includeStackTrace defaults
rg -A 10 -B 5 "info.*includeStackTrace|includeStackTrace.*info" --type js --type ts

Length of output: 1357


Default behavior for info logs is handled in the resource, not the tool
The tool’s parameter extraction here correctly defaults includeStackTrace to true. In src/resources/getConsoleLogsResource.ts, the info‐logs URI already specifies includeStackTrace=false, so no additional handling is needed in the tool.

Editor/Services/IConsoleLogsService.cs (1)

19-21: Interface updated correctly with proper documentation.

The parameter addition to the interface is well-documented and maintains backward compatibility with the default value of true.

Editor/Services/ConsoleLogsService.cs (2)

88-88: Method signature updated correctly.

The parameter addition maintains backward compatibility and follows C# conventions with proper default value.


131-144: Conditional stack trace inclusion implemented correctly.

The logic properly creates the base log object and conditionally adds the stack trace field only when requested. This approach is clean and efficient.

Server~/src/tools/getConsoleLogsTool.ts (2)

31-34: TypeScript implementation consistent with JavaScript version.

The parameter definition and warning message are identical to the JavaScript version, which ensures consistency across the codebase.


83-83: Parameter handling consistent and type-safe.

The parameter extraction and usage follow the same pattern as the JavaScript version while maintaining TypeScript type safety.

Also applies to: 93-93

Editor/Resources/GetConsoleLogsResource.cs (5)

17-17: Excellent documentation with clear guidance for LLM token optimization.

The description effectively communicates the purpose and benefits of the new parameter while providing practical usage recommendations.


35-35: Parameter extraction follows established pattern.

The implementation correctly uses the new helper method with appropriate default value for backward compatibility.


40-40: Service method call properly updated.

The parameter is correctly passed to the service method, maintaining the existing call pattern.


48-48: Response message appropriately includes the parameter value.

Adding the includeStackTrace value to the pagination summary provides useful feedback to clients about the actual parameter used.


73-85: Well-implemented helper method following established patterns.

The GetBoolParameter method correctly follows the same pattern as the existing GetIntParameter method with proper null checking and safe type conversion.

Server~/src/resources/getConsoleLogsResource.ts (4)

11-11: Resource URI template correctly updated.

The template properly includes the new includeStackTrace parameter alongside existing pagination parameters.


20-41: Excellent predefined resource configurations with LLM-optimized defaults.

The predefined URIs provide sensible defaults for different log types:

  • Info logs default to includeStackTrace=false (optimal for info logs)
  • Other log types default to true for backward compatibility
  • Clear warnings and guidance in descriptions help users make informed choices

104-106: Parameter correctly added to Unity request.

The includeStackTrace parameter is properly included in the request parameters sent to Unity.


118-118: Response URI correctly reflects actual parameters used.

Including the includeStackTrace parameter in the response URI provides useful feedback about the request that was processed.

Server~/build/resources/getConsoleLogsResource.js (6)

6-6: Resource URI template consistent with TypeScript version.

The template correctly matches the TypeScript implementation.


14-35: Predefined resource configurations match TypeScript implementation.

The URIs and descriptions are consistent with the TypeScript source, providing the same LLM-optimized defaults and clear guidance.


69-74: Boolean parsing logic consistent with TypeScript version.

The parameter extraction and parsing logic correctly matches the TypeScript implementation.


88-89: Parameter correctly included in Unity request.

The includeStackTrace parameter is properly added to the request parameters.


97-97: Response URI correctly includes all parameters.

The response URI properly reflects the actual parameters used in the request.


76-81:

✅ Verification successful

Verify pagination validation exists in TypeScript source.

The JavaScript file includes validation for offset and limit parameters, but this validation doesn't appear to be present in the TypeScript source file. Ensure the TypeScript source includes the same validation logic.


🏁 Script executed:

#!/bin/bash
# Description: Check if pagination validation exists in the TypeScript source file
# Expected: Find validation logic for offset and limit parameters

rg -A 10 -B 2 "isNaN.*offset|isNaN.*limit" Server~/src/resources/getConsoleLogsResource.ts

Length of output: 611


Pagination validation is already present in the TypeScript source—no changes needed.

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Very good PR to help reduce token consumption
LGTM

@CoderGamester CoderGamester merged commit cb5f0dd into CoderGamester:main Jun 5, 2025
1 check passed
@Saqoosha Saqoosha deleted the feature/console-logs-stacktrace-option branch June 5, 2025 09:14
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2 participants