Use fixed display context instead of HEAD as HEAD uses different offsets #56
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
The PR #54 fixed some issues that were related to how the hand contexts were rendered. However, it now used the offsets for DisplayContext.HEAD which pushed entities into the ground. It also caused issues where bones were completely misaligned in certain models (probably related to rotation).
Here is a custom model before this PR:

And here is the same model with the fixes applied:
