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The PR #54 fixed some issues that were related to how the hand contexts were rendered. However, it now used the offsets for DisplayContext.HEAD which pushed entities into the ground. It also caused issues where bones were completely misaligned in certain models (probably related to rotation).

Here is a custom model before this PR:
grafik

And here is the same model with the fixes applied:
grafik

@iam4722202468 iam4722202468 merged commit 3d414a7 into AtlasEngineCa:master Aug 20, 2025
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2 participants