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Fix for Sound error - #3 #7
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Add -nomusic flag to MochaDoom to prevent crash when running on systems without MIDI devices. The error occurred in DavidMusicModule.sendSysexMessage() when VolumeScalingReceiver returns null due to unavailable MIDI hardware. Fixes #3
Instead of hardcoding -nomusic flag, add a params.nomusic option that users can enable when running on systems without MIDI audio hardware. Also add troubleshooting section to README documenting the NullPointerException error and the workaround. Fixes #3
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Yeah the game loads now but somehow the sound comes through my laptop speakers and ignores any form of volume control or muting 🙃 |
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It doesn't open a pop up with the game for me :/ |
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Add params.nosound option that disables all sound (music and effects). The --nosound flag takes precedence over --nomusic. Updated README to document both options.
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I used the wrong revision 🤦 All fine!!! |
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Optionally disable sound for folks on systems where there is no midi controller. Best we can do without upstream fixes.