@@ -24,117 +24,117 @@ private void CheckIsValid() {
2424
2525 public void SetBool ( string key , bool value ) {
2626 CheckIsValid ( ) ;
27- NativeGameEvents . SetBool ( GetHandle ( ) , key , value ) ;
27+ NativeGameEvents . SetBool ( Address , key , value ) ;
2828 }
2929
3030 public bool GetBool ( string key ) {
3131 CheckIsValid ( ) ;
32- return NativeGameEvents . GetBool ( GetHandle ( ) , key ) ;
32+ return NativeGameEvents . GetBool ( Address , key ) ;
3333 }
3434
3535 public void SetInt32 ( string key , int value ) {
3636 CheckIsValid ( ) ;
37- NativeGameEvents . SetInt ( GetHandle ( ) , key , value ) ;
37+ NativeGameEvents . SetInt ( Address , key , value ) ;
3838 }
3939
4040 public int GetInt32 ( string key ) {
4141 CheckIsValid ( ) ;
42- return NativeGameEvents . GetInt ( GetHandle ( ) , key ) ;
42+ return NativeGameEvents . GetInt ( Address , key ) ;
4343 }
4444
4545 public void SetUInt64 ( string key , ulong value ) {
4646 CheckIsValid ( ) ;
47- NativeGameEvents . SetUint64 ( GetHandle ( ) , key , value ) ;
47+ NativeGameEvents . SetUint64 ( Address , key , value ) ;
4848 }
4949
5050 public ulong GetUInt64 ( string key ) {
5151 CheckIsValid ( ) ;
52- return NativeGameEvents . GetUint64 ( GetHandle ( ) , key ) ;
52+ return NativeGameEvents . GetUint64 ( Address , key ) ;
5353 }
5454
5555 public void SetFloat ( string key , float value ) {
5656 CheckIsValid ( ) ;
57- NativeGameEvents . SetFloat ( GetHandle ( ) , key , value ) ;
57+ NativeGameEvents . SetFloat ( Address , key , value ) ;
5858 }
5959
6060 public float GetFloat ( string key ) {
6161 CheckIsValid ( ) ;
62- return NativeGameEvents . GetFloat ( GetHandle ( ) , key ) ;
62+ return NativeGameEvents . GetFloat ( Address , key ) ;
6363 }
6464
6565 public void SetString ( string key , string value ) {
6666 CheckIsValid ( ) ;
67- NativeGameEvents . SetString ( GetHandle ( ) , key , value ) ;
67+ NativeGameEvents . SetString ( Address , key , value ) ;
6868 }
6969
7070 public string GetString ( string key ) {
7171 CheckIsValid ( ) ;
72- return NativeGameEvents . GetString ( GetHandle ( ) , key ) ;
72+ return NativeGameEvents . GetString ( Address , key ) ;
7373 }
7474
7575 public void SetEntity < K > ( string key , K value ) where K : CEntityInstance {
7676 CheckIsValid ( ) ;
77- NativeGameEvents . SetEntity ( GetHandle ( ) , key , value . GetHandle ( ) ) ;
77+ NativeGameEvents . SetEntity ( Address , key , value . Address ) ;
7878 }
7979
8080 public K GetEntity < K > ( string key ) where K : CEntityInstance {
8181 CheckIsValid ( ) ;
82- return ( K ) K . From ( NativeGameEvents . GetEntity ( GetHandle ( ) , key ) ) ;
82+ return ( K ) K . From ( NativeGameEvents . GetEntity ( Address , key ) ) ;
8383 }
8484
8585 public void SetEntityIndex ( string key , int value ) {
8686 CheckIsValid ( ) ;
87- NativeGameEvents . SetEntityIndex ( GetHandle ( ) , key , value ) ;
87+ NativeGameEvents . SetEntityIndex ( Address , key , value ) ;
8888 }
8989
9090 public int GetEntityIndex ( string key ) {
9191 CheckIsValid ( ) ;
92- return NativeGameEvents . GetEntityIndex ( GetHandle ( ) , key ) ;
92+ return NativeGameEvents . GetEntityIndex ( Address , key ) ;
9393 }
9494
9595 public void SetPlayerSlot ( string key , int value ) {
9696 CheckIsValid ( ) ;
97- NativeGameEvents . SetPlayerSlot ( GetHandle ( ) , key , value ) ;
97+ NativeGameEvents . SetPlayerSlot ( Address , key , value ) ;
9898 }
9999
100100 public int GetPlayerSlot ( string key ) {
101101 CheckIsValid ( ) ;
102- return NativeGameEvents . GetPlayerSlot ( GetHandle ( ) , key ) ;
102+ return NativeGameEvents . GetPlayerSlot ( Address , key ) ;
103103 }
104104
105105 public CCSPlayerController GetPlayerController ( string key ) {
106106 CheckIsValid ( ) ;
107- return new CCSPlayerControllerImpl ( NativeGameEvents . GetPlayerController ( GetHandle ( ) , key ) ) ;
107+ return new CCSPlayerControllerImpl ( NativeGameEvents . GetPlayerController ( Address , key ) ) ;
108108 }
109109
110110 public CCSPlayerPawn GetPlayerPawn ( string key ) {
111111 CheckIsValid ( ) ;
112- return new CCSPlayerPawnImpl ( NativeGameEvents . GetPlayerPawn ( GetHandle ( ) , key ) ) ;
112+ return new CCSPlayerPawnImpl ( NativeGameEvents . GetPlayerPawn ( Address , key ) ) ;
113113 }
114114
115115 public void SetPtr ( string key , nint value ) {
116116 CheckIsValid ( ) ;
117- NativeGameEvents . SetPtr ( GetHandle ( ) , key , value ) ;
117+ NativeGameEvents . SetPtr ( Address , key , value ) ;
118118 }
119119
120120 public nint GetPtr ( string key ) {
121121 CheckIsValid ( ) ;
122- return NativeGameEvents . GetPtr ( GetHandle ( ) , key ) ;
122+ return NativeGameEvents . GetPtr ( Address , key ) ;
123123 }
124124
125125 public int GetPawnEntityIndex ( string key ) {
126126 CheckIsValid ( ) ;
127- return NativeGameEvents . GetPawnEntityIndex ( GetHandle ( ) , key ) ;
127+ return NativeGameEvents . GetPawnEntityIndex ( Address , key ) ;
128128 }
129129
130130 public bool IsReliable ( ) {
131131 CheckIsValid ( ) ;
132- return NativeGameEvents . IsReliable ( GetHandle ( ) ) ;
132+ return NativeGameEvents . IsReliable ( Address ) ;
133133 }
134134
135135 public bool IsLocal ( ) {
136136 CheckIsValid ( ) ;
137- return NativeGameEvents . IsLocal ( GetHandle ( ) ) ;
137+ return NativeGameEvents . IsLocal ( Address ) ;
138138 }
139139
140140
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