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publicconstintk_cubAppProofOfPurchaseKeyMax=240;// max supported length of a legacy cd key
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// maximum length of friend group name (not including terminating nul!)
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// maximum length of friend group name (not including terminating nul!)
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publicconstintk_cchMaxFriendsGroupName=64;
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// maximum number of groups a single user is allowed
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publicconstintk_cFriendsGroupLimit=100;
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publicconstintk_cEnumerateFollowersMax=50;
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// special values for FriendGameInfo_t::m_usQueryPort
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publicconstushortk_usFriendGameInfoQueryPort_NotInitialized=0xFFFF;// We haven't asked the GS for this query port's actual value yet. Was #define QUERY_PORT_NOT_INITIALIZED in older versions of Steamworks SDK.
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publicconstushortk_usFriendGameInfoQueryPort_Error=0xFFFE;// We were unable to get the query port for this server. Was #define QUERY_PORT_ERROR in older versions of Steamworks SDK.
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// maximum number of characters in a user's name. Two flavors; one for UTF-8 and one for UTF-16.
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// The UTF-8 version has to be very generous to accomodate characters that get large when encoded
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// in UTF-8.
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// maximum number of characters in a user's name. Two flavors; one for UTF-8 and one for UTF-16.
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// The UTF-8 version has to be very generous to accomodate characters that get large when encoded
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// in UTF-8.
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publicconstintk_cchPersonaNameMax=128;
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publicconstintk_cwchPersonaNameMax=32;
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// size limit on chat room or member metadata
@@ -60,10 +62,10 @@ public static class Constants {
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publicconstintk_unFavoriteFlagNone=0x00;
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publicconstintk_unFavoriteFlagFavorite=0x01;// this game favorite entry is for the favorites list
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publicconstintk_unFavoriteFlagHistory=0x02;// this game favorite entry is for the history list
@@ -182,9 +184,9 @@ public static class Constants {
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publicconstintk_nSteamNetworkConnectionInfoFlags_Fast=8;// The connection is "fast" and "reliable". Either internal/localhost (check the address to find out), or the peer is on the same LAN. (Probably. It's based on the address and the ping time, this is actually hard to determine unambiguously).
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publicconstintk_nSteamNetworkConnectionInfoFlags_Relayed=16;// The connection is relayed somehow (SDR or TURN).
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publicconstintk_nSteamNetworkConnectionInfoFlags_DualWifi=32;// We're taking advantage of dual-wifi multi-path
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//
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// Network messages
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//
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//
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// Network messages
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//
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/// Max size of a single message that we can SEND.
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/// Note: We might be wiling to receive larger messages,
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/// and our peer might, too.
@@ -225,7 +227,7 @@ public static class Constants {
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// and then immediately flushing the messages using ISteamNetworkingSockets::FlushMessagesOnConnection
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// or ISteamNetworkingMessages::FlushMessagesToUser. (But using this flag is more efficient since you
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