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// /
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// / When a load or store instruction is encountered, the memory is broken down
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// / to the indivisible components, i.e aggregates are broken down to their
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- // / individual fields using the expand function. This gives the flexbility to
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+ // / individual fields using the expand function. This gives the flexibility to
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// / find exactly which part of the store is alive and which part is dead.
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// /
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// / After the live parts of the store are determined, they are merged into the
@@ -848,7 +848,7 @@ void DSEContext::run() {
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// For all basic blocks in the function, initialize a BB state. Since we
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// know all the locations accessed in this function, we can resize the bit
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- // vector to the approproate size.
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+ // vector to the appropriate size.
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//
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// DenseMap has a minimum size of 64, while many functions do not have more
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// than 64 basic blocks. Therefore, allocate the BBState in a vector and use
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