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This repository was archived by the owner on Jan 28, 2021. It is now read-only.
This repository was archived by the owner on Jan 28, 2021. It is now read-only.

how should getXXX handle stale/failed data? #46

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@tedder

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@tedder

ignoring the template because this is philisophical, YOLO.

The m.o. of this library is to try to return fresh data using moduleQueried. That's great, but it doesn't leave much room for failure. In other words, take getLatitude:

//Get the current latitude in degrees
//Returns a long representing the number of degrees *10^-7
int32_t SFE_UBLOX_GPS::getLatitude(uint16_t maxWait)
{
  if (moduleQueried.latitude == false)
    getPVT();
  moduleQueried.latitude = false; //Since we are about to give this to user, mark this data as stale

  return (latitude);
}

Now, what if a call to getPVT fails? moduleQueried.latitude will still be false, but we'll just steam right ahead and return.. something. It might be super-super-stale data or the init data, there's no way to know.

I'm using iTOW as a way to sniff "last updated time", but it's a bit of a hack.

Ideas:

  • haveValidData()
  • lastValidUpdateTime()
  • timeSinceLastSuccessfulUpdate()

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