Skip to content

Remove the FAQ and pare back the doc index #30543

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Merged
merged 3 commits into from
Dec 25, 2015
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
185 changes: 1 addition & 184 deletions src/doc/complement-design-faq.md
Original file line number Diff line number Diff line change
@@ -1,186 +1,3 @@
% The Rust Design FAQ

This document describes decisions that were arrived at after lengthy discussion and
experimenting with alternatives. Please do not propose reversing them unless
you have a new, extremely compelling argument. Note that this document
specifically talks about the *language* and not any library or implementation.

A few general guidelines define the philosophy:

- [Memory safety][mem] must never be compromised
- [Abstraction][abs] should be zero-cost, while still maintaining safety
- Practicality is key

[mem]: http://en.wikipedia.org/wiki/Memory_safety
[abs]: http://en.wikipedia.org/wiki/Abstraction_%28computer_science%29

# Semantics

## Data layout is unspecified

In the general case, `enum` and `struct` layout is undefined. This allows the
compiler to potentially do optimizations like re-using padding for the
discriminant, compacting variants of nested enums, reordering fields to remove
padding, etc. `enum`s which carry no data ("C-like") are eligible to have a
defined representation. Such `enum`s are easily distinguished in that they are
simply a list of names that carry no data:

```
enum CLike {
A,
B = 32,
C = 34,
D
}
```

The [repr attribute][repr] can be applied to such `enum`s to give them the same
representation as a primitive. This allows using Rust `enum`s in FFI where C
`enum`s are also used, for most use cases. The attribute can also be applied
to `struct`s to get the same layout as a C struct would.

[repr]: reference.html#ffi-attributes

## There is no GC

A language that requires a GC is a language that opts into a larger, more
complex runtime than Rust cares for. Rust is usable on bare metal with no
extra runtime. Additionally, garbage collection is frequently a source of
non-deterministic behavior. Rust provides the tools to make using a GC
possible and even pleasant, but it should not be a requirement for
implementing the language.

## Non-`Sync` `static mut` is unsafe

Types which are [`Sync`][sync] are thread-safe when multiple shared
references to them are used concurrently. Types which are not `Sync` are not
thread-safe, and thus when used in a global require unsafe code to use.

[sync]: core/marker/trait.Sync.html

### If mutable static items that implement `Sync` are safe, why is taking &mut SHARABLE unsafe?

Having multiple aliasing `&mut T`s is never allowed. Due to the nature of
globals, the borrow checker cannot possibly ensure that a static obeys the
borrowing rules, so taking a mutable reference to a static is always unsafe.

## There is no life before or after main (no static ctors/dtors)

Globals can not have a non-constant-expression constructor and cannot have a
destructor at all. This is an opinion of the language. Static constructors are
undesirable because they can slow down program startup. Life before main is
often considered a misfeature, never to be used. Rust helps this along by just
not having the feature.

See [the C++ FQA][fqa] about the "static initialization order fiasco", and
[Eric Lippert's blog][elp] for the challenges in C#, which also has this
feature.

A nice replacement is [lazy_static][lazy_static].

[fqa]: http://yosefk.com/c++fqa/ctors.html#fqa-10.12
[elp]: http://ericlippert.com/2013/02/06/static-constructors-part-one/
[lazy_static]: https://crates.io/crates/lazy_static

## The language does not require a runtime

See the above entry on GC. Requiring a runtime limits the utility of the
language, and makes it undeserving of the title "systems language". All Rust
code should need to run is a stack.

## `match` must be exhaustive

`match` being exhaustive has some useful properties. First, if every
possibility is covered by the `match`, adding further variants to the `enum`
in the future will prompt a compilation failure, rather than runtime panic.
Second, it makes cost explicit. In general, the only safe way to have a
non-exhaustive match would be to panic the thread if nothing is matched, though
it could fall through if the type of the `match` expression is `()`. This sort
of hidden cost and special casing is against the language's philosophy. It's
easy to ignore all unspecified cases by using the `_` wildcard:

```rust,ignore
match val.do_something() {
Cat(a) => { /* ... */ }
_ => { /* ... */ }
}
```

[#3101][iss] is the issue that proposed making this the only behavior, with
rationale and discussion.

[iss]: https://github.com/rust-lang/rust/issues/3101

## No guaranteed tail-call optimization

In general, tail-call optimization is not guaranteed: see [here][tml] for a
detailed explanation with references. There is a [proposed extension][tce] that
would allow tail-call elimination in certain contexts. The compiler is still
free to optimize tail-calls [when it pleases][sco], however.

[tml]: https://mail.mozilla.org/pipermail/rust-dev/2013-April/003557.html
[sco]: http://llvm.org/docs/CodeGenerator.html#sibling-call-optimization
[tce]: https://github.com/rust-lang/rfcs/pull/81

## No constructors

Functions can serve the same purpose as constructors without adding any
language complexity.

## No copy constructors

Types which implement [`Copy`][copy], will do a standard C-like "shallow copy"
with no extra work (similar to "plain old data" in C++). It is impossible to
implement `Copy` types that require custom copy behavior. Instead, in Rust
"copy constructors" are created by implementing the [`Clone`][clone] trait,
and explicitly calling the `clone` method. Making user-defined copy operators
explicit surfaces the underlying complexity, forcing the developer to opt-in
to potentially expensive operations.

[copy]: core/marker/trait.Copy.html
[clone]: core/clone/trait.Clone.html

## No move constructors

Values of all types are moved via `memcpy`. This makes writing generic unsafe
code much simpler since assignment, passing and returning are known to never
have a side effect like unwinding.

# Syntax

## Macros require balanced delimiters

This is to make the language easier to parse for machines. Since the body of a
macro can contain arbitrary tokens, some restriction is needed to allow simple
non-macro-expanding lexers and parsers. This comes in the form of requiring
that all delimiters be balanced.

## `->` for function return type

This is to make the language easier to parse for humans, especially in the face
of higher-order functions. `fn foo<T>(f: fn(i32): i32, fn(T): U): U` is not
particularly easy to read.

## Why is `let` used to introduce variables?

Instead of the term "variable", we use "variable bindings". The
simplest way for creating a binding is by using the `let` syntax.
Other ways include `if let`, `while let`, and `match`. Bindings also
exist in function argument positions.

Bindings always happen in pattern matching positions, and it's also Rust's way
to declare mutability. One can also re-declare mutability of a binding in
pattern matching. This is useful to avoid unnecessary `mut` annotations. An
interesting historical note is that Rust comes, syntactically, most closely
from ML, which also uses `let` to introduce bindings.

See also [a long thread][alt] on renaming `let mut` to `var`.

[alt]: https://mail.mozilla.org/pipermail/rust-dev/2014-January/008319.html

## Why no `--x` or `x++`?

Preincrement and postincrement, while convenient, are also fairly complex. They
require knowledge of evaluation order, and often lead to subtle bugs and
undefined behavior in C and C++. `x = x + 1` or `x += 1` is only slightly
longer, but unambiguous.
This content has moved to [the website](https://www.rust-lang.org/).
Loading