You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Horizon OS Nintendo 3DS - Fixed size of sockaddr_in
The original API for the platform included these zeroed bytes at the end of the `sockaddr_in` struct, but the socket address calls (like `getsockname`) only write 8 bytes inside `sockaddr_storage`, making checks like the one in https://github.com/rust-lang/rust/blob/95561b336cf82a8250176eb3c61ea61c90e75d47/library/std/src/sys_common/net.rs#L109 faulty.
Since `sockaddr_in` is a struct *not* used in internal functionality, it shouldn't be a problem to just get rid of them.
0 commit comments