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2 changes: 1 addition & 1 deletion content/news/020/index.md
Original file line number Diff line number Diff line change
Expand Up @@ -1143,7 +1143,7 @@ _Voxel Bunny rendering with conservative rasterization_
[wgpu] is a [WebGPU] implementation in Rust. It is safe, efficient,
and portable: can target both native (Vulkan/D3D/Metal) and the Web.

Most progress in April was focused around [WGSL] shaders and validation.
Most progress in March was focused around [WGSL] shaders and validation.
[naga] has seen a lot of improvements in the SPIR-V and WGSL parsing, as well
as backend code generation. Most importantly, it now fully validates both
statements and expressions. No more accidental foot shots from adding vec2
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22 changes: 22 additions & 0 deletions content/news/021/index.md
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Expand Up @@ -148,6 +148,28 @@ projects: [bevy_tiled], [bevy_asset_ron].

## Library & Tooling Updates

### [wgpu]-0.8

![Screenshot of tree rendering](wgpu-tree.png)

[wgpu] is a [WebGPU] implementation in Rust. It is safe, efficient,
and portable: can target both native (Vulkan/D3D/Metal) and the Web.

The team has rolled out gfx-hal-0.8 and wgpu-0.8 updates on crates!
Read [gfx-release-blog] for more details.

In April, the team implemented more validation on both the host and the shader
sides. [Naga]'s coverage of SPIR-V and MSL features is also greately improved.

On the infrastructure side, [wgpu] integrated [profiling] and got the first
[naga performance] numbers, which looked promising.

[wgpu]: https://github.com/gfx-rs/wgpu
[naga]: https://github.com/gfx-rs/naga
[profiling]: https://github.com/aclysma/profiling
[gfx-release-blog]: https://gfx-rs.github.io/2021/04/30/release-0.8.html
[naga perf numbers]: https://github.com/gfx-rs/wgpu-rs/discussions/879

## Popular Workgroup Issues in Github

<!-- Up to 10 links to interesting issues -->
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Binary file added content/news/021/wgpu-tree.png
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