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140 changes: 140 additions & 0 deletions content/posts/newsletter-015/index.md
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Expand Up @@ -483,6 +483,124 @@ Notable changes:
[canon-collision]:https://canoncollision.com
[@rukai]: https://twitter.com/thisIsRukai

### [galaxy-sim.github.io]

![Simulation demo](galaxy-sim.gif)

[galaxy-sim.github.io] ([source][galaxy-sim-repo]) by [@zephybite] and [@joshikatsu]
is a colliding galaxies simulation based on [Barnes-Hut and direct algorithms][galaxy-sim-wiki].
The project is written using Rust, ThreeJS, and WASM.

_Discussions:
[Twitter](https://twitter.com/zephybite/status/1311384855276470272)_

[galaxy-sim.github.io]: https://galaxy-sim.github.io
[galaxy-sim-repo]: https://github.com/Katsutoshii/barnes-hut-rs
[@zephybite]: https://twitter.com/zephybite
[@joshikatsu]: https://twitter.com/joshikatsu
[galaxy-sim-wiki]: https://en.wikipedia.org/wiki/Barnes-Hut_simulation

### Ludum Dare 47

[Ludum Dare][ld] is a regular game jam event,
during which developers create games from scratch in a weekend
based on a theme suggested by the community.

LD47's theme was "Stuck in a loop".
Here are some of the games made with Rust:

- ["The Island"][ld-island] by [@kuviman]
([source code][ld-island-src]).

> A multiplayer online sandbox game.
> Explore, craft, and try to escape the island
> (spoiler: you can not, you are stuck in a loop).
> The world regenerates where you dont see.

Check out the devlog post:
["LudumDare 47 - The Island"][ld-island-post].

![gameplay](ld47-island.gif)

- ["Time Ghosts"][ld-ghosts] by [@Healthire]
([source code][ld-ghosts-src]).

> You have a limited time to collect the next part for the Machine,
> when 12 seconds have passed time rewinds and you have to start over.
> But don’t worry, your past self is still around
> to repeat your past actions.

![gameplay](ld47-time-ghosts.png)

- ["Quantum Loops"][ld-quantum] by [@necauqua]
([source code][ld-quantum-src]).

> There is a particle forced to exist in a quantum loop
> and it really hates being real!
> Disrupt the quantum levels with most efficient use of your energy
> to let it escape back into nothing!

![gameplay](ld47-quantum-loops.gif)

- ["Keep Inside"][ld-keep-inside] by [@davidB] made with Bevy
([source code][ld-keep-inside-src]).

> A solo pong on a circle.

![gameplay](ld47-keep-inside.gif)

- ["Keep Moving and Nobody Burns"][ld-nobody-burns-src] by [@FrancoisMockers]
made with Bevy ([source code][ld-nobody-burns-src]).

> Aim for the high score while avoid getting burned either
> by that big wall of fire or by your own bombs!
> Every round, the game will get harder, but you will earn more points.
> To help you, blowing up those crates may drop bonus
> that will make your bombs more useful.

![gameplay](ld47-nobody-burns.png)

- ["Bloody Baron"][ld-baron] by [@torresguilherme]
([source code][ld-baron-src]).

> You’re in a building with 9 other people, and one of them is a brutal killer.
> Don’t get caught by them, and use your abilities and your logic skills
> to solve the mystery and vote the right person in the trial!

![gameplay](ld47-bloody-baron.png)

- ["Soy Content"][ld-soy] by [@walterpie] made with Bevy
([source code][ld-soy-src]).

> A misleading puzzle game with a twist.
> Find your way in a non-euclidean maze of interconnected rooms.
> Warning: Game doesn't contain any Soy.

![gameplay](ld47-soy.png)

[ld]: https://ldjam.com/events/ludum-dare/47
[ld-island]: https://ldjam.com/events/ludum-dare/47/the-island
[ld-island-src]: https://github.com/kuviman/ludumdare47
[ld-island-post]: https://blog.kuviman.com/2020/10/18/ludumdare47.html
[@kuviman]: https://github.com/kuviman
[ld-ghosts]: https://ldjam.com/events/ludum-dare/47/time-ghosts
[ld-ghosts-src]: https://github.com/Healthire/ld47
[@Healthire]: https://twitter.com/Healthire
[ld-quantum]: https://ldjam.com/events/ludum-dare/47/quantum-loops
[ld-quantum-src]: https://github.com/necauqua/quantum-loops
[@necauqua]: https://twitter.com/necauqua
[ld-keep-inside]: https://ldjam.com/events/ludum-dare/47/keep-inside
[ld-keep-inside-src]: https://github.com/davidB/ld47_keep_inside
[@davidB]: https://github.com/davidB
[ld-nobody-burns-src]: https://github.com/mockersf/kmanb
[@FrancoisMockers]: https://twitter.com/FrancoisMockers
[ld-baron]: https://ldjam.com/events/ludum-dare/47/bloody-baron
[ld-baron-src]: https://github.com/torresguilherme/bloody-baron
[@torresguilherme]: https://github.com/torresguilherme
[ld-soy]: https://ldjam.com/events/ludum-dare/47/soy-content
[ld-soy-src]: https://github.com/walterpie/ldjam-47
[@walterpie]: https://github.com/walterpie

## Learning Material Updates

### How to: WGPU + Winit + ECS + Pixels
Expand Down Expand Up @@ -517,6 +635,28 @@ creating a grid system, and spawning/despawning entities.

[Creating a Snake Clone in Bevy]: https://mbuffett.com/posts/bevy-snake-tutorial/

### Rust FFI: Microsoft Flight Simulator SDK

[![Preview](video-ffi-msfs.jpg)][msfs-video-1]

[@ryan_levick] made two livestreams about Rust FFI and SDK for
Microsoft Flight Simulator 2020.
You can watch recordings here:

- [Part 1][msfs-video-1]: bindgen, C ABIs, linkers, and more.
- [Part 2][msfs-video-2]: more high level concerns like API design
and making an idiomatic API.

Subscribe to [@ryanlevick on Twitch][ryanlevick-twitch] for future streams.

_Discussions:
[/r/rust](https://reddit.com/r/rust/comments/j92jc0/rust_ffi_microsoft_flight_simulator_sdk_part_1)_

[@ryan_levick]: twitter.com/ryan_levick
[ryanlevick-twitch]: https://twitch.tv/ryanlevick
[msfs-video-1]: https://youtube.com/watch?v=jNNz4h3iIlw
[msfs-video-2]: https://youtube.com/watch?v=ugiR9M16fwg

### [How to: Rust + SDL2 + OpenGL on the web][how-to-rust-sdl2-opengl-post]

[@Therocode] published an [article][how-to-rust-sdl2-opengl-post] that
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