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37 changes: 37 additions & 0 deletions content/posts/newsletter-015/index.md
Original file line number Diff line number Diff line change
Expand Up @@ -465,6 +465,43 @@ loadedinto a game engine.
[Ogmo Editor 3]: https://ogmo-editor-3.github.io/
[ogmo3-sample]: https://github.com/17cupsofcoffee/ogmo3/blob/main/examples/sample.rs

### [Wilds]

![Demo: sponza atrium](wilds.1.png)

[Wilds] is very early in development game engine.

It features a renderer that uses Vulkan [ray-tracing extension] supported
by NVidia RTX cards and future AMD cards.

Screenshot above is rendered using [DDGI] technique implemented exclusively
with Rust and GLSL for shaders.
In the whole scene there is only one directional light source - "sun" -
and no "ambient" light.
All geometry in viewport is shadowed from "sun" and is lit with diffuse
illumination.

To keep things as simple as possible the engine uses [Hecs] - minimalistic
ECS library.
Assets are loaded asynchronously using [Goods] asset manager.

Traditional rasteriazation rendering pipeline and support [wgpu] backend are planned
to support wider range of platforms/hardware.

Implementing GUI system and basic editor is also a priority goal.

Follow progress [on Twitter](https://twitter.com/zakarum4).
Contributions and feedback are always welcome.

[Wilds]: https://github.com/zakarumych/wilds
[ray-tracing extension]: https://www.khronos.org/registry/vulkan/specs/1.2-extensions/man/html/VK_KHR_ray_tracing.html
[DDGI]: https://morgan3d.github.io/articles/2019-04-01-ddgi/
[Hecs]: https://lib.rs/crates/hecs
[Goods]: https://github.com/zakarumych/goods
[~~Shave more yaks~~]: https://github.com/zakarumych/gpu-alloc
[Rapier]: https://rapier.rs
[Wgpu]: https://wgpu.rs

### Ajour - World of Warcraft Addon Manager

[![Ajour Banner](ajour-banner.jpg)][Ajour]
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