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Added Oxygengine section to newsletter 10th issue #163

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28 changes: 28 additions & 0 deletions content/posts/newsletter-010/index.md
Original file line number Diff line number Diff line change
Expand Up @@ -707,6 +707,34 @@ features:

[rusty editor]: https://github.com/mrDIMAS/rusty-editor

### [Oxygengine]

![Oxygengine logo](oxygengine-dark-logo.svg)

The main goal of this month changes was to fix most problematic bugs and finally
add a feature to support custom fonts assets. While not all bugs could be fixed
on time, here are two interesting things that shows at least the small amount of
progress that was made:

- Added support for loading and using custom TFF fonts assets:

![Oxygengine custom fonts](oxygengine-custom-fonts.png)

- Additionally [@PsichiX] has created a small example of a project that shows
how to make a pokemon-like game basis - it covers topics such as: using Tiled
Editor maps to render the world and applying player movement in it, as well as
using spritesheet-based frame animations. Example sources can be found here:
[Oxygengine pokemon-like basic mechanics](https://github.com/PsichiX/Oxygengine/tree/master/demos/pokemon)

![Oxygengine pokemon gold](oxygengine-pokemon-gold.gif)

If you want to be up to date with Oxygengine ecosystem progress, make sure to
follow project on GitHub and see [Oxygengine Project board](oxygengine-project).

[@PsichiX]: https://github.com/PsichiX
[Oxygengine]: https://github.com/PsichiX/Oxygengine
[oxygengine-project]: https://github.com/PsichiX/Oxygengine/projects/1

### [Amethyst][amethyst]

[![Amethyst logo](amethyst-logo.png)][amethyst]
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26 changes: 26 additions & 0 deletions content/posts/newsletter-010/oxygengine-dark-logo.svg
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