@@ -258,6 +258,37 @@ _Discussions:
258258[ protochess ] : https://protochess.com/
259259[ protochess-src ] : https://github.com/raytran/protochess
260260
261+ ### Nox Futura (Rust Edition)
262+
263+ ![ SSAO demo] ( nox-futura.jpeg )
264+
265+ [ Herbert Wolverson] [ thebracket ]
266+ (the author of [ bracket-lib] and [ the Rust Roguelike Tutorial] [ rl-book ] )
267+ continues porting their old [ "Nox Futura" project] [ nox-f-old ] to Rust.
268+ The game uses wgpu, Legion, and Dear ImGui.
269+
270+ Some of this month's updates:
271+
272+ - [ The project's repo is now public] [ noxfutura-src ] ;
273+ - Voxel-friendly SSAO;
274+ - The render pipeline is now about 75% done;
275+ - Jobs board, buildings creation, and lumberjacking;
276+ - 3D cursor and mouse picking;
277+ - Voxelized Vegetation and growing trees;
278+ - Improved A* pathfinding and performance in general.
279+
280+ Check out Sharing Saturday devlogs for more detailed reports:
281+ [ \# 1] ( https://reddit.com/r/roguelikedev/comments/hktr2y/sharing_saturday_318/fwutz7n ) ,
282+ [ \# 2] ( https://reddit.com/r/roguelikedev/comments/hp04g6/sharing_saturday_319/fxnsn8h ) ,
283+ [ \# 3] ( https://reddit.com/r/roguelikedev/comments/ht6wcc/sharing_saturday_320/fygjvkg ) ,
284+ [ \# 4] ( https://reddit.com/r/roguelikedev/comments/hxcvp8/sharing_saturday_321/fz5atmd ) .
285+
286+ [ noxfutura-src ] : https://github.com/thebracket/noxfutura
287+ [ thebracket ] : https://bracketproductions.com
288+ [ bracket-lib ] : https://github.com/thebracket/bracket-lib
289+ [ rl-book ] : http://bfnightly.bracketproductions.com/rustbook/
290+ [ nox-f-old ] : https://thebracket.itch.io/nox-futura
291+
261292### [ 🏕 Textcamp!] [ textcamp ]
262293
263294![ gameplay] ( textcamp.png )
@@ -392,6 +423,54 @@ Check out a [blog post][pushin-post] about the game's release.
392423[ pushin-repository ] : https://gitlab.com/septum___/pushin_boxes
393424[ septum-twitter ] : https://twitter.com/septum___
394425
426+ ### [ Don't Stop] [ dont-stop ]
427+
428+ ![ gameplay sample] ( dont-stop.gif )
429+
430+ [ Don't Stop] [ dont-stop ] by @superahtoms is a rhythm game
431+ written using Rust and SDL2 for the [ GMTK 2020 jam] [ gmtk2020 ] .
432+
433+ > Ever just wanted to keep dancing but the fuzz wants you to stop?
434+ > Well now you can! Just keep on dancing, don't let the bouncers grab you
435+ > while you're doing it or your fun stops!
436+ > Keep being the life of the party because you are Party Pat!
437+ >
438+ > Be like wind, be fast, dance and don't get caught!
439+
440+ _ Discussions:
441+ [ /r/rust_gamedev] ( https://reddit.com/r/rust_gamedev/comments/hq0ecp/gmtk_submission_dont_stop ) _
442+
443+ [ dont-stop ] : https://superahtoms.itch.io/dont-stop
444+ [ gmtk2020 ] : https://itch.io/jam/gmtk-2020
445+
446+ ### [ shotcaller]
447+
448+ [ shotcaller] is a WIP quick (~ 7mins) ASCII-rendered RTS/MOBA game.
449+
450+ > In the way "MOBA" games such as DOTA2 or LoL are usually played,
451+ > the captain of the team is the default shotcaller.
452+ >
453+ > > The shotcaller needs to be unbiased and not have tunnel vision.
454+ > > You need to be able to think in the future and tell
455+ > > what would happen if you did this or that.
456+ > > This becomes crucial when deciding to base-race or teleport back to defend.
457+ > > ~ reddit-user
458+ >
459+ > Everyone on the team can play the part of Shotcaller on occasion.
460+ > The act of shotcalling is not typically the most prevalent activity of any player,
461+ > even for a captain — after all, they also need to play their hero.
462+ >
463+ > But in this game, all you do is shotcalling and big-picture strategizing.
464+ > The game plays as if you were controlling the 6th-person-in-the-booth “coach” player,
465+ > and your team (of AI-played bots) actually follows
466+ > your instructions to the letter, within their designed constraints.
467+
468+ The game is in an early stage of development,
469+ [ check out the design document] [ shotcaller-gdd ] for details and plans.
470+
471+ [ shotcaller ] : https://github.com/amethyst/shotcaller
472+ [ shotcaller-gdd ] : https://www.notion.so/Shotcaller-7374d2b2819c42ccb40f01dc7089d419
473+
395474### [ On FPS Game Progress \# 2] [ on-fps-game-2 ]
396475
397476[ ![ fps-game-screenshot] ( fps-game-2.jpeg )] [ on-fps-game-2-youtube ]
@@ -411,6 +490,26 @@ particles.
411490[ on-fps-game-2 ] : http://atilkockar.com/on-fps-game-progress-2/
412491[ @pingFromHeaven ] : https://twitter.com/pingFromHeaven
413492
493+ ### [ Zemeroth] [ zemeroth ]
494+
495+ ![ new agent info panel] ( zemeroth.jpeg )
496+
497+ [ Zemeroth] [ zemeroth ] by [ @ozkriff ] is a minimalistic 2D turn-based tactical game.
498+
499+ Some of the recent updates:
500+
501+ - The game got a new development roadmap: [ "Final Push"] [ zemeroth-final-push ] .
502+ - UI updates: [ widget stretching] [ zemeroth-stretch ] and [ more informative "dots"] [ zemeroth-dots ] .
503+ - A few actions [ got additional effects] [ zemeroth-flare ] .
504+ - The work on adding sounds has begun.
505+
506+ [ zemeroth ] : https://github.com/ozkriff/zemeroth
507+ [ @ozkriff ] : https://twitter.com/ozkriff
508+ [ zemeroth-final-push ] : https://twitter.com/ozkriff/status/1280874966855176199
509+ [ zemeroth-stretch ] : https://twitter.com/ozkriff/status/1284154997190594560
510+ [ zemeroth-dots ] : https://twitter.com/ozkriff/status/1284418956296626176
511+ [ zemeroth-flare ] : https://twitter.com/ozkriff/status/1282051985907298306
512+
414513### [ Veloren] [ veloren ]
415514
416515![ Sunrise] ( veloren-sunrise.gif )
0 commit comments