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Added section for canon collision (#334)
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content/posts/newsletter-015/index.md

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@@ -254,6 +254,24 @@ an effective code refactor for a project using ECS, make sure to check out
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[RustFest Global 2020]: https://rustfest.global/
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[How to Revive a Dead Rust Project]: https://rustfest.global/session/22-project-necromancy-how-to-revive-a-dead-rust-project/
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### [Canon Collision][canon-collision]
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![gameplay](canon_collision.gif)
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[Canon Collision][canon-collision] by [@rukai] is an Undertale + Homestuck
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fan-made platform fighter with powerful tools for modding.
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This month, he completed the abstractions needed for character specific logic.
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Notable changes:
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- [toriel's fireball](https://twitter.com/thisIsRukai/status/1302250049972314112)
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- [wobbly fireball shaders](https://twitter.com/thisIsRukai/status/1299311125285142529)
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- [items that can be picked up and thrown](https://twitter.com/thisIsRukai/status/1297507398693736448)
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- [character specific logic](https://twitter.com/thisIsRukai/status/1314872752642297856)
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[canon-collision]:https://canoncollision.com
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[@rukai]: https://twitter.com/thisIsRukai
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## Learning Material Updates
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### How to: WGPU + Winit + ECS + Pixels

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