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N15: Space Shooter (#337)
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content/posts/newsletter-015/index.md

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@@ -223,6 +223,37 @@ For main feature reports and dev blogs follow [@pGLOWrpg] on Twitter.
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[@pGLOWrpg]: https://twitter.com/pglowrpg
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[pGLOWrpg]: https://github.com/roalyr/pglowrpg
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### [Space Shooter]
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![space shooter boss fight](space_shooter_11-03-2020.gif)
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The [Space Shooter] project is a game in development by [Carlo Supina] and
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[Micah Tigley]. It is a 2D "shoot-em-up" game that takes place in space and is
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inspired by games like [Raiden] and [Binding of Isaac].
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Recent development has been focused on creating an online book for documentation
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for the game. While still a work in progress, the following content is now
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available:
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- [Gameplay]
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- [Contributing Code]
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- [Adding Items]
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If you're interested in hearing about planning
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an effective code refactor for a project using ECS, make sure to check out
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[How to Revive a Dead Rust Project] at [RustFest Global 2020].
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[Space Shooter]: https://github.com/amethyst/space_shooter_rs
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[Carlo Supina]: https://twitter.com/carlosupina
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[Micah Tigley]: https://twitter.com/micah_tigley
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[Raiden]: https://wikipedia.org/wiki/Raiden_(video_game)
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[Binding of Isaac]: https://wikipedia.org/wiki/The_Binding_of_Isaac_(video_game)
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[Gameplay]: https://amethyst.github.io/space_shooter_rs/gameplay.html
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[Contributing Code]: https://amethyst.github.io/space_shooter_rs/contributing.html
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[Adding Items]: https://amethyst.github.io/space_shooter_rs/add_item.html
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[RustFest Global 2020]: https://rustfest.global/
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[How to Revive a Dead Rust Project]: https://rustfest.global/session/22-project-necromancy-how-to-revive-a-dead-rust-project/
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## Learning Material Updates
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### How to: WGPU + Winit + ECS + Pixels
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