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| 1 | +/// <reference path="./dist/sdk.d.mts" /> |
| 2 | +import { Backend } from './dist/sdk.mjs'; |
| 3 | + |
| 4 | +const urlParams = new URLSearchParams(window.location.search); |
| 5 | +const environment = urlParams.get('env') || 'local'; |
| 6 | +const API_ENDPOINT = environment === 'remote' ? "https://sandbox-brq--staging.backend.nathan16.gameinc.io" : "http://localhost:6420"; |
| 7 | + |
| 8 | +const backend = new Backend({ endpoint: API_ENDPOINT }); |
| 9 | + |
| 10 | +console.log('backend', backend); |
| 11 | + |
| 12 | +window.findOrCreateLobby = async function() { |
| 13 | + let res; |
| 14 | + if (environment == 'local') { |
| 15 | + res = await backend.lobbies.findOrCreate({ |
| 16 | + version: "default", |
| 17 | + regions: ["local"], |
| 18 | + tags: {}, |
| 19 | + players: [{}], |
| 20 | + |
| 21 | + createConfig: { |
| 22 | + region: "local", |
| 23 | + tags: {}, |
| 24 | + maxPlayers: 8, |
| 25 | + maxPlayersDirect: 8, |
| 26 | + }, |
| 27 | + }); |
| 28 | + } else { |
| 29 | + const region = "atl"; |
| 30 | + const tags = {"foo": "bar"}; |
| 31 | + res = await backend.lobbies.findOrCreate({ |
| 32 | + version: "2024.08.14-4", |
| 33 | + regions: [region], |
| 34 | + tags, |
| 35 | + players: [{}], |
| 36 | + |
| 37 | + createConfig: { |
| 38 | + region, |
| 39 | + tags, |
| 40 | + maxPlayers: 8, |
| 41 | + maxPlayersDirect: 8, |
| 42 | + }, |
| 43 | + }); |
| 44 | + } |
| 45 | + |
| 46 | + let { lobby, players } = res; |
| 47 | + |
| 48 | + // Test lobby connection |
| 49 | + while (true) { |
| 50 | + try { |
| 51 | + await connect(lobby, players); |
| 52 | + break; |
| 53 | + } catch (err) { |
| 54 | + console.warn('failed', err); |
| 55 | + } |
| 56 | + |
| 57 | + await new Promise((resolve) => setTimeout(resolve, 500)); |
| 58 | + } |
| 59 | + |
| 60 | + console.log('finished'); |
| 61 | +} |
| 62 | + |
| 63 | +function connect(lobby, players) { |
| 64 | + return new Promise((resolve, reject) => { |
| 65 | + let hostname; |
| 66 | + let port; |
| 67 | + if (lobby.backend.server) { |
| 68 | + port = lobby.backend.server.ports["game"]; |
| 69 | + } else if (lobby.backend.localDevelopment) { |
| 70 | + port = lobby.backend.localDevelopment.ports["game"]; |
| 71 | + } else { |
| 72 | + throw new Error("unknown backend"); |
| 73 | + } |
| 74 | + |
| 75 | + console.log('connecting to', port); |
| 76 | + |
| 77 | + const ws = new WebSocket(`${port.isTls ? "wss" : "ws"}://${port.hostname}:${port.port}?token=${players[0].token}`); |
| 78 | + ws.onopen = () => { |
| 79 | + console.log('open'); |
| 80 | + }; |
| 81 | + ws.onerror = err => { |
| 82 | + reject(err) |
| 83 | + }; |
| 84 | + ws.onmessage = ev => { |
| 85 | + let [event, data] = JSON.parse(ev.data); |
| 86 | + if (event == 'init') { |
| 87 | + console.log('init', data) |
| 88 | + ws.send(JSON.stringify(["ping", 1])) |
| 89 | + } else if (event == 'pong') { |
| 90 | + console.log('pong'); |
| 91 | + ws.close(); |
| 92 | + resolve(); |
| 93 | + } else if (event == 'stats') { |
| 94 | + // pass |
| 95 | + } else { |
| 96 | + console.warn('unknown event', event, data) |
| 97 | + } |
| 98 | + }; |
| 99 | + }); |
| 100 | +} |
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